Ok so I watch a lot of devlog videos, and talk to a lot of wannabe devs on Discord (definitely not using "wannabe" as an insult there, it applies to me too!) and there's this concept of a dream game that keeps coming up....
So I’m looking for advice on external GPUs. I want to try out Godot, but I don’t have a GPU. I don’t think I’ve ever had a GPU in fact. I’m a software developer actually, python mostly, but I’ve never done GPU stuff in my work, and my PC gaming days were mostly prior to the existence of GPUs. So I’m way out of...
Since Lemmy is a terrible influence, I’ve been convinced to give RSS another go as a means to get at the news that interests me interesting stuff that I’d otherwise miss. It’s actually working surprisingly well, so I thought I’d share some gamedev-specific resources that I’ve subscribed to so far....
Many games support both keyboard/mouse and controller input. Many users (myself included) may wish to switch their input method mid-game, but what is the best way of handling this?...
Hey there! I’m a free-time gamedev (and full time software engineer) escaping the clutches of reddit and wanted to introduce myself over here. I’m coming back to game development after a longer break due to lack of energy. One job change later and I’m at it again :) I’m currently prototyping a minimalistic action rpg,...
Just out of curiosity: is anyone here using Love2D and Lua for game development? I have some experience with Unity but sometime ago started learning Love2D. Lua seems to very simple language to code in and since Love2D doesn’t have any graphical UI it sort of forces you to make everything work through code. As a beginner...
For me, I recently had to revamp something because I was taught to use PlayerPrefs for saving all game data and had to move everything to a JSON in order to make cloud saves work or even just transfering save files to other devices.