How do I become a graphics programmer? - A small guide from the AMD Game Engineering team (gpuopen.com)
Optimization and best practices - Mesh shaders on RDNA™ graphics cards (gpuopen.com)
The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders.
Occupancy explained (gpuopen.com)
In this blog post we will try to demystify what exactly occupancy is, which factors limit occupancy, and how to use tools to identify occupancy-limited workloads.
Mesh Shaders on RDNA™ Graphics Cards (gpuopen.com)
Mesh Shaders on RDNA™ Graphics Cards (gpuopen.com)
This post is the start of a new series which aims to demystify mesh shaders through examples and tutorials.
With a seasonal frame of mind, in one fluid motion we’ve generated the AMD FSR 3 GitHub source code repo for gamedevs everywhere (gpuopen.com)
With a seasonal frame of mind, in one fluid motion we’ve generated the AMD FSR 3 GitHub source code repo for gamedevs everywhere! (gpuopen.com)
Introduction to AMD FidelityFX SDK and its suite of developer tools (gpuopen.com)
The AMD FidelityFX SDK 1.0 is now available on GPUOpen (gpuopen.com)
AMD's ISA Documentation set (GPU Open) (gpuopen.com)
AMD’s ISAs are all stored here on gpuopen.com....