thezerobit,
@thezerobit@anticapitalist.party avatar

Found my copy of 3D Game Alchemy, a 1996 tome on building levels for classic Doom engine games. It's over 700 pages. There's a lot of information on all fundamental aspects of building Doom levels. It comes with a CD with outdated tools and hundreds of wads that probably suck and a graphics library of 350 Doom-ready images. I wonder if anyone has used these graphics to make anything significant. It's available on the Internet archive: https://archive.org/details/3-d-game-alchemy-for-doom-doom-ii-heretic-and-hexen_202309

back cover of book with screenshots of editors, custom levels and included graphics library
the overview, like a mini table of contents, with the chapters broken down into "episodes"
the rest of the overview

  • All
  • Subscribed
  • Moderated
  • Favorites
  • DOOM
  • DreamBathrooms
  • mdbf
  • ethstaker
  • magazineikmin
  • GTA5RPClips
  • rosin
  • thenastyranch
  • Youngstown
  • InstantRegret
  • slotface
  • osvaldo12
  • kavyap
  • khanakhh
  • Durango
  • megavids
  • everett
  • cisconetworking
  • normalnudes
  • tester
  • ngwrru68w68
  • cubers
  • modclub
  • tacticalgear
  • provamag3
  • Leos
  • anitta
  • JUstTest
  • lostlight
  • All magazines