The #Atari Jaguar received a fine console port of #DOOM that used BOTH of the Jaguar's main processors to handle the graphics. Typically one processor would handle the graphics and the other would handle the sound.
That's why the game runs so smoothly on the system and why there is no in-game music (only between stages).
It was developed in-house at id Software and served as the basis for virtually all other home console ports moving forward. :atari:
«Senti qua, mettiamo su un gruppo stoner doom e facciamo canzoni lentissime e pesantissime dedicate alla marijuana, nella gloriosa tradizione di Sleep, Weedeater e Bongzilla. Sai come lo chiamiamo? Hashtronaut! :awesome:».
«Ahahah, sììììì :awesome_rotate:»
Dev'essere andata più o meno così.
E comunque a parte l'idea per niente originale e il perimetro di azione ristretto, questo No Return è veramente un buon disco. Diversamente dai predecessori, loro hanno un buon cantante e un chitarrista che riesce ad andare al di là del classico riff sabbathiano ripetuto all'infinito.
Freedoom is a free and open-source first-person shooter game using the DOOM engine. Initiated in 1999, it aims to provide a complete game experience compatible with custom levels, music, and graphics from the DOOM community. Version 0.13.0, released on January 29, 2024, offers enhanced compatibility, removal of Boom features, bug fixes, and new content. This video shows Phase 1.
Hey is there a wad file that puts Playstation Doom's colored lighting and music into the base game with no particular regard for faith to the original psx limitations? #doom
@spinning_bird@GamingWolf 😂 for REAL. Saw a version of Doom a guy made where any action in the game required a microtransaction that you'd need to scan a QR code for. A true monster 🤣😂🤣