Craigp,
@Craigp@mastodon.social avatar

OK, question:

I am writing to a vector in a script module. I would like to be able to read that vector via a blueprint on some other object, as if it were simply a property.

How do I, uh, do that?

It's not easy to look up.

JeremiahFieldhaven,
@JeremiahFieldhaven@mastodon.gamedev.place avatar

@Craigp If you find a way, I'd be interested too - setting user parameters from blueprints is trivial, but as far as I'm aware there's no way to get user parameters, only set them...

Craigp,
@Craigp@mastodon.social avatar

@JeremiahFieldhaven I've settled for fetching the particles, but I'd love to get the values I want instead.

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