DKesserich, to Unreal
@DKesserich@mastodon.gamedev.place avatar

Can anyone help me out with something? Config variables and CVars are not working the way that they should be in my project and it's making me crazy.

more info:
https://forums.unrealengine.com/t/confused-by-console-variables/1858012

sinbad, to gamedev
@sinbad@mastodon.gamedev.place avatar

Just messing with some poor skelly #gamedev #unreal

I added some better investigation behaviour on top of his combat behaviour (which is also snappier now thanks to fixing some problems with my custom EQS bits). All implemented with Utility AI via SUSS
https://youtu.be/9Nr6s760E7Q

sinbad, to Unreal
@sinbad@mastodon.gamedev.place avatar

I've found myself making custom EQS code for SUSS because I found limitations with core . E.g. the "Trace" test is for line of sight, but if you use anything other than a line, you can get false positives because the tests always start exactly on the end points. Although you can ignore the actors there, if there are other things very close to them, but technically on the other side, they can clip & fail the test when LOS is fine. Here's an example with a sphere LOS test, core vs custom

My custom EQS test, which lets you offset the test along the trace line to fix this problem

sinbad, to Unreal
@sinbad@mastodon.gamedev.place avatar

I've found myself adding a lot of perception-related utility functions to SUSS as I discover things that I wish existed in the core

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Move Component To - very easy to use but interesting node in Unreal Engine, for example, you can make a magnetic crane that will lift heavy objects, like a car in Half-Life 2

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi Adventure devlog 📌
Unreal Engine 5 and Niagara, I experimented a bit with smoke and Line Attraction Force. When the object enters the zone, the particles change their behavior

#gamedev #scifi #UnrealEngine5 #gaming #unreal #ue5 #vfx #indiedev #indiegame #games

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Vertigo Effect (Dolly Zoom). Today I decided to rest a little and play with effects in Unreal Engine 5. Simple value change operations with Camera Field Of View and Target Arm Length on Spring Arm Component

video/mp4

amster, to Unreal
@amster@mastodon.social avatar

Modeling IKEA MALM nightstands in Unreal Engine because we can.

#unreal #InteriorDesign #IKEA #3D

amster,
@amster@mastodon.social avatar

Oh, that will work. Now we can apply a test texture (or I could have used a decal, I know) to the outside to get a sense of how it might look to install art on a standard night stand.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi game devlog | Unreal Engine 5 📌
I created a draft battery and added a little logic to charge the batteries, the more batteries or the less light, the slower it charges from the solar panel. I really enjoyed the process of creating widgets, I hated doing UI in Unity 🧦

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I make solar panels to charge energy batteries from starlight. One of the main mechanics in the Sci-Fi game is the use of batteries, of which there will be a lot. Find or craft and charge... for tools, transport, etc

video/mp4

Chris, to unity
@Chris@galegale.online avatar

if there was a site like stack overflow but was only for game engines do you think it would be helpful?

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙

#ScreenshotSaturday #scifi #gaming #gamedev #UnrealEngine5 #videogames #UnrealEngine #unreal #vfx #gamedesign

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I know I post too many cable videos, but this is the last one, or the penultimate one. Let me remind you that I am still learning Unreal Engine and at a very early stage, so I am interested in trying everything that comes to mind

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Cylinder: radius 1, length 500. Skeletal Mesh with 50 bones and Capsules colliders. The result is a 5-meter cable. And this is done without the use of third-party editors, only Unreal Engine 5

#gamedev #ue5 #unreal #gaming #videogames #IndieGameDev #indiedev #UnrealEngine5 #scifi

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Continuing the rope experiment in Unreal Engine 5 ... tried gluing two ropes together with Physics Constraint Components. Doesn't look perfect, but these problems can be solved. I think it is possible to make the behavior of a rope of any size

video/mp4

RinostarGames, to Unreal
@RinostarGames@mastodon.gamedev.place avatar

Does anyone know how to make jumping spider enemies in Unreal Engine? We have cobbled something together but it doesn't work as well as we'd like and wondering if anyone knows of a tutorial or has any advice. Thanks in advance!

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

F**ks sake they changed something pretty fundamental between UE 5.4 Preview and UE 5.4 Final - the ability to have multiple objects in an asset file, which SUDS relies on - the dialogue and string table are in the same asset; now the string table is gone.

I was worried they might do this because they started hiding them in 5.3 (not a problem) so I tested 5.4 Preview but everything was fine. Now it's completely broken in 5.4 Final, every single dialogue line is <MISSING STRING TABLE ENTRY> 😠

sinbad,
@sinbad@mastodon.gamedev.place avatar

I've prodded on GitHub but if anyone knows how I can escalate getting https://github.com/EpicGames/UnrealEngine/commit/a51ed8442674fe9ef21fbe4934961d59118ad084 merged into the release branch, I'd be grateful. Without it UE 5.4 totally breaks FText + StringTable usage until you build localisation so it surely must impact quite a few people

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Another video showing the signal fayer, throwing mechanics and the switching from protagonist to drone... now I started doing the mechanics of interacting with the power cables like in Half Life 2

video/mp4

janriemer, to random

Doomscrolling...

...but in an actual ebook/pdf 📖

janriemer,

Doomscrolling...

...in the 5.4 release notes.

https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5.4-release-notes

You can hardly see the scrollbar anymore - that's how long those release notes are!

Absolutely mind-blowing! 🤯

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Good evening... Tried to make a storm, but my video card said me - "do it without me"... Therefore, I did not continue any further, and I will show you this

video/mp4

ciaxeres, to blender Portuguese
@ciaxeres@mastodon.gamedev.place avatar

@jan the man behind Blender Secrets Chanel on YouTube is here on Mastodon!

https://www.youtube.com/@BlenderSecrets

Follow him for tips and improve your skills!

@gaming

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Made a second object for throws. This flare is not for lighting, because the protagonist has a flashlight... this item is a tool to distract the creatures that live on this planet

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, I linked the mechanics of item throwing for fire extinguishing. I realized that it is not so easy to catch the moment when you need to start the gas. The object must lie on the surface. So for now I did very stupidly, catch the first collision hit once, wait 1 second, reset the linear velocity, wait 1 second again, turn off physics, spawn Niagara and Destroy Actor

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

Although maybe I'm trying to invent something complicated and easier to tie Niagara to the object and let it move together 🧦

#gamedev #unreal #UnrealEngine5 #gamedevelopment #gaming #videogames

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 48, Sci-Fi Adventure. I enjoy the Unreal Engine every day. Now in the process of creating various objects of the protagonist that he can throw. This is a distracting flare

#gamedev #indiegame #scifi #gamedesign #unreal #UnrealEngine5 #indiegames #gamedevelopment #indiedev

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