Cyberpunk 2077 | Patch 2.02

Link to the Patch Notes on cyberpunk.net

Patch 2.02 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It includes quest and gameplay fixes for the most common issues as well as other general improvements.

For details, check out the list of changes below.

Phantom Liberty-specific


<span style="color:#323232;">Rebalanced the time limits for Vehicle Contracts.
</span><span style="color:#323232;">Various fixes for animations, lighting, scenes, VFX and more.
</span><span style="color:#323232;">Fixed collision issues in various locations that could cause players to get stuck.
</span><span style="color:#323232;">When starting a new game and skipping ahead to Phantom Liberty, quests that were simulated as completed will now be visible in the Journal.
</span><span style="color:#323232;">Fixed an issue where the Quadra Sport R-7 "Vigilante" wasn't available for purchase on the Autofixer website in some circumstances.
</span><span style="color:#323232;">Fixed an issue where roadblocks were present in front of the Dogtown gates, thus preventing entry.
</span><span style="color:#323232;">Sasquatch's Hammer will now appear in the vendor's stock at the stadium's black market if it was originally missed after the boss fight with Sasquatch.
</span><span style="color:#323232;">Dex's body will now spawn in the landfill on saves where the option to skip ahead to Phantom Liberty was selected.
</span><span style="color:#323232;">It will now be possible to pick up Jackie's guns from the altar in El Coyote Cojo on saves where the option to skip ahead to Phantom Liberty was selected.
</span><span style="color:#323232;">Fixed an issue where a placeholder pop-up would be displayed on Xbox Series X|S instead of an error message regarding Phantom Liberty's installation.
</span><span style="color:#323232;">Addicted To Chaos - Fixed an issue where it could become impossible to complete the quest if the stash is looted before receiving the message with the code.
</span><span style="color:#323232;">Black Steel in the Hour of Chaos - Fixed an issue where, under specific circumstances, the quest could remain active even after failing it by not following the traces left by Songbird.
</span><span style="color:#323232;">Firestarter - It will no longer be possible to disassemble the stadium security datashard after looting it from Hansen's body, thus blocking quest progression.
</span><span style="color:#323232;">Firestarter - It will now be possible to pick up the Bald Eagle weapon after siding with Songbird.
</span><span style="color:#323232;">Gig: Roads to Redemption - Fixed an issue where the door leading to the stadium's weapons factory could be opened by accident earlier in Firestarter, which later interfered with gig progression and could lock the player behind the door.
</span><span style="color:#323232;">Hi Ho Silver Lining - Fixed an issue where the objective "Leave Heavy Hearts" might not be marked complete after leaving Heavy Hearts.
</span><span style="color:#323232;">I've Seen That Face Before - Fixed an issue where the "Go to the vantage point" objective might not be marked complete after reaching the vantage point.
</span><span style="color:#323232;">Moving Heat - Fixed an issue where it wasn't possible to get in the car because it didn't spawn.
</span><span style="color:#323232;">Moving Heat - Fixed an issue where the quest could remain stuck on the "Leave with the car" objective even after getting in the car and leaving the area.
</span><span style="color:#323232;">Run This Town - Fixed an issue where the Black Sapphire could become inaccessible because of closed shutters if the player had triggered combat in the lobby at the end of You Know My Name.
</span><span style="color:#323232;">Run This Town - Fixed an issue where it wasn't possible to meet Mr. Hands in Heavy Hearts because the elevator was disabled.
</span><span style="color:#323232;">Run This Town - Fixed an issue where the character menu and fast travel remained blocked after removing Aguilar's imprint.
</span><span style="color:#323232;">Run This Town - Fixed an issue where the Journal incorrectly suggested that the player had to complete Gig: Spy in the Jungle to continue the quest when, in fact, Gig: Heaviest of Hearts was required instead.
</span><span style="color:#323232;">Somewhat Damaged - Fixed an issue where Cerberus wouldn't spawn until the corridor chase scene if the player fired a weapon in a specific spot near terminal Sierra.
</span><span style="color:#323232;">Somewhat Damaged - Removed the attribute check from doors when locked in the Observation Room and adjusted the objective to make it clearer that hiding from Cerberus is required to progress.
</span><span style="color:#323232;">Spider and the Fly - Fixed an issue where the boss fight with the Chimera might not start.
</span><span style="color:#323232;">The Damned - Fixed an issue where the quest objective disappeared after the meeting in The Moth, thus blocking progress.
</span><span style="color:#323232;">The Killing Moon - Fixed an issue where it was possible to trigger the police system while driving to the spaceport.
</span><span style="color:#323232;">Things Done Changed - Fixed an issue where the screen could go black after calling the nurse.
</span><span style="color:#323232;">Tomorrow Never Knows - Fixed an issue where completing Heroes made it impossible to ask Misty about the tarot cards.
</span><span style="color:#323232;">New Person, Same Old Mistakes - Fixed an issue where the door to Bill's hot dog stand was still closed for some players on 2.01.
</span>

Quests & Open World


<span style="color:#323232;">Fixed an issue where the Quadra Type-66 "Wingate" wasn't visible in the Call Vehicle menu after being purchased.
</span><span style="color:#323232;">Johnny will no longer appear when collecting the reward for Trauma Drama prior to completing Act 1.
</span><span style="color:#323232;">The Trauma Team website will now be accessible on V's computer when the Killing in the Name quest is active.
</span><span style="color:#323232;">Beat on the Brat: Arroyo - Fixed an issue where beating Buck while having Microgenerator cyberware equipped could block the completion of the quest.
</span><span style="color:#323232;">Gig: We Have Your Wife - Fixed an issue where the gig might not start after approaching the quest area.
</span><span style="color:#323232;">Life During Wartime - Fixed an issue where Panam might not get on the motorcycle and ride to the gas station if V got on theirs first.
</span><span style="color:#323232;">Path of Glory - V will no longer flatline after entering the Delamain AV.
</span><span style="color:#323232;">The Beast in Me - Fixed an issue where it wasn't possible to shoot from the vehicle during the race.
</span>

Gameplay


<span style="color:#323232;">Rebalanced the stats of some weapons based on player feedback.
</span><span style="color:#323232;">The Malorian Arms 3516 received a buff. Recoil is easier to handle, even at low stamina, and damage was increased.
</span><span style="color:#323232;">Crafting specs for Iconic weapons will now disappear after crafting the item.
</span><span style="color:#323232;">Added stats to the tooltip of Monowire that were missing.
</span><span style="color:#323232;">Fixed an issue where it was possible to duplicate junk items.
</span><span style="color:#323232;">Bullets now deal damage correctly when shooting through glass.
</span><span style="color:#323232;">Fixed an issue where it was possible to easily obtain Tier 5 Skill Shards early in the game. Their prices have also been adjusted.
</span><span style="color:#323232;">Disabled the Bait quickhack on enemies standing at the edge of an area they're not supposed to leave.
</span><span style="color:#323232;">Fixed an issue where the Data Recycler perk recovered the base RAM cost without taking RAM reduction perks into account, thus recovering more RAM than was actually spent.
</span><span style="color:#323232;">Fixed some specific instances where crowd NPCs could clip through vehicles while walking.
</span><span style="color:#323232;">Fixed an issue that could cause elevators in various quests to spawn on an incorrect floor if a save/load was performed after they started moving.
</span><span style="color:#323232;">Fixed an issue where the appearance of V's hands in first-person perspective might not change correctly after installing or uninstalling arm cyberware.
</span><span style="color:#323232;">Giving money to a homeless person will no longer lower your NCPD Wanted Level.
</span><span style="color:#323232;">Fixed an issue where cyberware could get downgraded to Tier 1 after updating the game to 2.01.
</span><span style="color:#323232;">Fixed skill progression passives.
</span>

PC-specific


<span style="color:#323232;">Selecting default graphics settings should now pick the proper Quick Preset based on your hardware and according to the latest system recommendations.
</span><span style="color:#323232;">Introduced a mechanism for the detection of mismatched or corrupted scripts which are caused by outdated mods or file corruption during update/installation. It will now show a descriptive error message and close the game instead of resulting in a crash.
</span>

Console-specific


<span style="color:#323232;">Increased the sav.dat internal buffer size to 15MiB without increasing the overall max save size.
</span><span style="color:#323232;">Refactored the saving process to not overwrite a save until we know that the data is valid - this helps prevent save corruption in case there's not enough space for saving.
</span>

Miscellaneous


<span style="color:#323232;">Various optimizations, performance improvements and crash fixes.
</span><span style="color:#323232;">Fixed an issue where some achievements or trophies could unlock after loading a pre-2.0 save on 2.01 despite not meeting the criteria for them. Please note that this fix will not reset already unlocked achievements.
</span><span style="color:#323232;">Fixed an issue where, under specific circumstances, a "Warning - Detected" message could be displayed instead of "Completed" when having your vehicle scanned or when connecting your personal link.
</span><span style="color:#323232;">Fixed an issue of blinking trash that could sometimes be visible when crawling out of the landfill in Playing for Time.
</span><span style="color:#323232;">Fixed a misaligned glitch effect on Johnny.
</span><span style="color:#323232;">Fixed an issue where NPCs could appear stretched out when affected by explosions or the Savage Sling ability.
</span><span style="color:#323232;">Fixed an issue where tooltips on the map and interaction prompts for renting apartments showed double the actual price.
</span><span style="color:#323232;">Blocked Cross-progression from uploading saves bigger than the max save size limit on consoles to prevent crashes and issues when importing such saves.
</span><span style="color:#323232;">Remastered the voiceover to improve audio quality in German, Simplified Chinese and Japanese. []()
</span>
ann3nova,

Oh good! I can finally go get a glizzy. :)

UpperBroccoli,

Slightly off-topic, but… have any of you defeated a MaxTac assault? Best I did so far was to survive one on “very hard”.

Big_Boss_77,
Big_Boss_77 avatar

MaxTac assault? Guess I missed that memo. Do tell.

GregorGizeh,

Well if you commit crimes now the police will actively hunt you down unlike before, increasingly escalating their forces the longer you resist, until they send in maxtac.

Malix,
@Malix@sopuli.xyz avatar

Rebalanced the time limits for Vehicle Contracts.

Yay! Might actually NOT get berated for being slow now! :)

Freesiana,

Same 😄

TheMongoose,

Oh my fucking god, yes. “Hey, here’s an impossible distance in a short time and just in case you had delusions you could make it, a gang car spawns and puts you in combat with 5 seconds to go”

“Oh V, I thought you were better than that”

“GET FUCKED CAP”

Skyline969,
@Skyline969@lemmy.ca avatar

This was desperately needed. In a Caliburn, driving perfectly with not a single crash, I still barely made it to the drop site with less than five seconds to spare. The time limits were unnecessarily short.

jollyroger,

Yeah he really guilt trips you, it’s not like I can go faster in these buses captain!

Chozo,
Chozo avatar

And then after you haul ass and get the car to the destination in time, Capitan's goon just stands around not doing anything with the car. Like, c'mon choom, I thought you were in a hurry to move this.

Malix,
@Malix@sopuli.xyz avatar

maybe he is selling the cars with a promise of “delivery in 2:30 or the pizza car is free”

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