GriffinClaw, (edited )
@GriffinClaw@lemmy.world avatar

I havent played in over a year. Stopped right after ShB.

Here is what I understood:

  1. Resurrected into Bad: You were revived in front of the tank or just as an AoE started.
  2. Same Brain as another player during spread: Some boss mechanics require everyone to spread apart for minimal damage. Dogpilling means all players get their damage + their neighbours.
  3. Got Hysteria and Ran into Death: ?
  4. Oops: Some Classes like Dragoon, Red Mage and Reaper have movement button that makes you jump back. Unfortunately, the camera angle means you cant see where you land :p
  5. Gap closed off the platform: Same as above, but forward. Distance can be hard to judge :(eg Red Mage, Reaper)
  6. WRONG BUTTON: Need I say anything?
  7. Walked off the Edge of arena: Self Explanatory.
  8. Item Level too low: Item is the over Power Level of an item. How strong it is. Upto char lvl50 equipment level (ie when you can equip it) = item level. But past that a large gap starts forming. By equipment lvl80, item level goes 600+.
  9. Grabbed By a toad etc. The optional Aurum Vale dungeon. The first true test of a Healer.
  10. Hit by Square Enix Building: ???
  11. Oh, that was an A rank. Some mini boss mobs roam around the overworld (ie the open world we travel). They have ranks. They can kill in one hit, and are meant for groups (unless your overpowered, though some like Odin and Ixiom STILL need groups)
  12. Gaze: Brain derp. Im honestly forgetting how this one can kill.
  13. Stood in the Bad: Duh
  14. Rescued to Death. All healers have Rescue action to drag players TO them. Healers stand in bad, or bad in between them and player. Need I go on?
  15. Tankbuster time: Massive boss attack that only tanks should eat. If tank doesnt have agro…
  16. Dogpilled and… Play PvP. Its fun. I promise :)
  17. Not Sneaky enough… Eureka zone diff and far more punishing rules than normal gameplay. You die if aggroed by too many/ too powerful mobs. And you lose XP if you die, which makes you lose levels.
  18. Witchdrop: ?
  19. Didnt know: Some bosses knock you back at certain attacks. Hug them :3
  20. Thought Tower Mech was the Bad. Some boss mechs require you to stand in a particular position, or die/get damaged. Not run away from them.
  21. Unexpected Mimic +…: Dunno. Ither than the fact that its from areas like Heaven on High.
  22. Gap Closed into AoE. Superset of the Oops tile. Basically using any movement action to end up in AoE.
  23. The dreaded Disconnected icon… Your char is still in the ‘game’ if you DC. If your lucky with squddies, you might still be alive if you return fast enough.
  24. Thought Bad was the Tower Mech. Opposite of 21.
evening_push579,
  1. Witchdrop: it’s that cliff/hole in Coerthas (Dragonhead?) you fall into if you don’t watch out.
computergeek125,

Square Enix Office Building is a very different tower mechanic :P

evening_push579,

I play WHM and feel like half of these tiles are me causing other’s death

codalafin,

I unfortunately don’t get enough of the references.

computergeek125,

You will in good time :)

Though there are two very specifically from Tower at Paradigm’s Beach (lv 80 alliance raid 3), but they are somewhat infamous within said raid for taking out players mercilessly

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