Gamedev

Advice on making games without engines?

If I just have C++ and say SDL or Raylib, how do I structure game code to keep it scalable (ie not a huge mess when I add more levels, items, mechanics, etc)? I have been able to make very simple stuff but the moment I try to add to it, it always gets out of hand and I can't really refactor it without starting fresh.

Is there still any actual bitmap fonts with variable width?

My game engine is capable of using actual bitmap fonts for text display. Often the term "bitmap font" gets to misused to mean modern vector fonts in the style of retro pixelart, but I haven't yet included support for that in my engine (will be later on, primarily for accessibility and language reasons)....

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