Gamedev

eniko, (edited )
@eniko@peoplemaking.games avatar

have a screenshot of one of our bosses for #ScreenshotSaturday

kitsune tails is a classic platformer with a very queer story. more info and wishlist at https://kitsunegames.com/kitsunetails

#GameDev #PixelArt

eniko,
@eniko@peoplemaking.games avatar

@MachineLordZero idk I don't write the lore

beeoproblem, (edited )
@beeoproblem@mastodon.gamedev.place avatar

@eniko (EDIT: now fixed) looks like there's a typo in the alt text "boar" instead of "boat"

bitinn,
@bitinn@mastodon.gamedev.place avatar

Can older gamedev share some wisdom on how crunch manifest in the early 90-00s era?

These days crunch feels like a “feature” of game industry:

  • yes, by market cap we are definitely one of the biggest video game companies.

  • but even within it, your choice is to either crunch to meet increasingly difficult deadline;

  • or see your project cancelled in 2-4 years, then either continue on with other big projects or get layoff.

Are the 90s’ crunch different?

#gamedev

dphrygian,
@dphrygian@mastodon.social avatar

@bitinn
I think it's always been that way, but projects were shorter back then. So crunch was "work overtime for 6 months to make a film tie-in" rather than "work overtime for 5 years to make a sequel".

bitinn,
@bitinn@mastodon.gamedev.place avatar

@dphrygian yeah it is one of my working theories: cycles. Both the cycle for a big game is longer and the cycle of game market is at a point where you go big or go broke.

But still, we are creating much more values then before, the market matured, yet the project management regressed?

jaymcgavren,
@jaymcgavren@mastodon.social avatar

Balatro creator offers valuable insight into his game balancing process. https://www.reddit.com/r/balatro/comments/1czo9g0/guidelines_for_joker_design #GameDev #IndieDev #GameDesign

AlphaBetaGamer,
@AlphaBetaGamer@mastodon.gamedev.place avatar

SELACO - paint the walls purple in this carnage-filled F.E.A.R. inspired FPS created in GZDoom!

Coming to Steam on May 31st: https://store.steampowered.com/app/1592280/Selaco/

Extended Pre-Release Gameplay Video: https://www.youtube.com/watch?v=5X2oJ4YeGYE

by @SelacoGame

video/mp4

minionsoft,
@minionsoft@mastodon.gamedev.place avatar

Hey, guess what ? You can now play Atic Atac ! Go try it out !

https://minionsoft.itch.io/pico8-atic-atac

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@minionsoft Oh my gawd it's beautiful! Thank you for making this lovely game!! 🤩

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@minionsoft I love this. I was a big fan of the Atic on my old Speccy back when. Good to know some things don't change.. I still really like it and I'm still pretty crap at it!

clayzulah,
@clayzulah@mastodon.gamedev.place avatar

Taking a new end-of-level bonus game for a spin 🍅 🎰 ✨

video/mp4

krajzeg,
@krajzeg@mastodon.gamedev.place avatar

So, life happened - but today, I'm shaking off the cobwebs and cooking a new prototype! 🔥

Let's see where this goes 🤠

video/mp4

dergell,
@dergell@mastodon.gamedev.place avatar

Sometimes I may overengineer stuff?

I'm starting to add replication since I'm now getting into actual player interaction systems. To reduce code duplication, I wanted a generic interaction function with a templated parameter.

Doesn't work. Unreals reflection system, which is needed for replication, can't really handle template types. That's a bummer.

Here's more info from someone who basically had the same idea:
https://forums.unrealengine.com/t/problem-with-creating-a-generic-server-call-system/34974

SirLich,
@SirLich@mastodon.gamedev.place avatar

@dergell I think TECHNICALLY this would be possible via a UHT extension. If you would be able to hook that process and use something like Clang to expand the templates/macros...

But I agree it's way to complex. It's a shame that unreals code gen isn't smart enough to understand any C×× metaprogramming techniques

RaspberryJam,
@RaspberryJam@mastodon.gamedev.place avatar

New update out now! This one really shakes up the game, adding 24 upgrades (passive items) which can be bought from the shop.

See more details on https://store.steampowered.com/news/app/2372450/view/4183359634555768971?l=english

#roguelike #roguelikedev #gamedev #indiedev

yora,
@yora@mastodon.gamedev.place avatar

Do we have a term for hobby ?

I'd like to follow more people who make games just for fun, and talk about the fun of making games.

daviwil,
@daviwil@fosstodon.org avatar

This voxel displacement technique for "modern retro" rendering looks so incredible, really inspiring:

https://blog.danielschroeder.me/2024/05/voxel-displacement-modernizing-retro-3d/

#gamedev #graphics

c0dec0dec0de,
@c0dec0dec0de@hachyderm.io avatar

@daviwil I wonder how easily one could patch that into gzDoom, for instance. There are numerous retro games with either open-source ports or original source out there.
No, I want to see Descent 1 and 2 with this applied.

guntha,
@guntha@mastodon.gamedev.place avatar

@daviwil Now I want yet another Outcast remake with additional interiors made of these.

OffTheBooks,
@OffTheBooks@mastodon.gamedev.place avatar

Installed this week, have a repo setup with a partner in crime who wants to collaborate on something.

Hit me with your favorite tutorials for getting started with if you’ve got ‘em.

FredrikHathen,
@FredrikHathen@mastodon.gamedev.place avatar

Hey if you're making a gritty game, let me compose for it. I am dying to flex my dark fantasy orchestra skills and it would be an honor to score your game. <3

maxim,
@maxim@mastodon.gamedev.place avatar

An example of using the Exponential Height Fog and how the lighting looks with it... what I love about the Unreal Engine 5, a couple of objects in the scene make magic, I only adjusted the distance and density

#gamedev #leveldesign #vfx #UnrealEngine5 #ue5 #IndieGameDev #screenshotsaturday

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

An interesting fact about Unreal Engine 5, I don't know if it was in UE4, but now when creating volume material you need to place Exponential Height Fog on the scene and on Volumetric Fog, otherwise, the material is not displayed

DawnstarGames,
@DawnstarGames@mastodon.gamedev.place avatar

If you want the emotional high of "I am a God! I'm so smart!", only to return to "I'm the biggest idiot" 10 minutes later. Become a Game developer.

fil,
@fil@hachyderm.io avatar

@DawnstarGames works also for the whole landscape of software development

samf,
@samf@mastodon.gamedev.place avatar

At a certain point, if I want to make 2D games that aren’t bound to a specific closed-source engine (Construct, Defold) or proprietary language/GUI-based app (Godot), and can run on basically anything (including HTML5, consoles, Playdate)…

…I’m gonna have to learn C, aren’t I 🫠

neil,
@neil@glasgow.social avatar

@samf Can't put my finger on it, but I think you are doing Godot a disservice here.

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

The Rust Powered open source Fyrox 2D/3D game engine just gots some huge updates in the 0.34 release.

Hot reload, GTLF, multiple scripts per object and much more. Impressive release.
https://gamefromscratch.com/fyrox-0-34-rust-powered-game-engine/

OffTheBooks,
@OffTheBooks@mastodon.gamedev.place avatar

Really enjoying having its moment in the spotlight. What a great showcase of how putting passion into an project can capture the attention and interest of so many people.

For such a well-trodden genre, it’s proving there is a lot of fresh ground to cover, and indies seem to be able to do that even better than big industry players.

Makes me excited to put more energy into my own projects as well!

raptor85,
@raptor85@mastodon.gamedev.place avatar

@OffTheBooks I really liked that a lot of the puzzles required use of multiple items and often had multiple solutions.

raptor85,
@raptor85@mastodon.gamedev.place avatar

@OffTheBooks Bigmode is Dunkey's company he started, so a built in audience of near 8 million viewers definitely helps get a game noticed. Nothing wrong with that obviously, I applaud it, the whole idea of setting up the publisher was literally to help good, smaller games succeed as he saw great games constantly flying under the radar.

PixelPerfectEngine,
@PixelPerfectEngine@peoplemaking.games avatar

Can someone help me in middleware development?

How do I stop my own windows (the one with the giant X) from looking like they're out from the early 2010's? I really want to throw out SDL from my engine ASAP.

ObserverHerb,
@ObserverHerb@vivaldi.net avatar

@PixelPerfectEngine Are you saying this is SDL doing that? Or you're trying to create the windows yourself so you can get rid of SDL and your windows are doing that?

PixelPerfectEngine,
@PixelPerfectEngine@peoplemaking.games avatar

@ObserverHerb
I'm creating my own solution. It seems I've found some solutions, I just have to arrive at home.

silverspookgames,
@silverspookgames@mastodon.social avatar

A Big Rotten Apple is dying, new civilization struggles to be born. Can a confused robot marine, a goth alien hacktivist, & time traveling survivors of an aborted future succeed this time? Find out in Neofeud 2!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/

Dystopian city full of homeless with craft teleporting into bright solarpunk-looking future

silverspookgames,
@silverspookgames@mastodon.social avatar

"I cried when i finished this game actually. it'll be living rent free in my head 24/7, 365." One of the highest complements I've received for Neofeud. Makes 3 years of blood, sweat, & tears as a solo-dev worth it!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/ #indiedev #indiegames #SteamDeck

maxim,
@maxim@mastodon.gamedev.place avatar

Need more practice, so today I decided to learn more about Post Processing in Unreal Engine 5, I made the draft of the scanner Material. The final goal is to do as in the game Days Gone or Death Stranding. What other examples do you like?

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

@Xen4n дякую, так наче був там якийсь ефект який сканує чи я помиляюсь, я дуже давно грав, типу чуття щоб знайти об'єкти та всяки рослини

maxim,
@maxim@mastodon.gamedev.place avatar

Other grid, same material for Post-Processing Volume

video/mp4

CarstenPfeffer,
@CarstenPfeffer@mastodon.gamedev.place avatar

Yesterday, I wrote a update for my after four years of working on other projects. It feels good to return to the unfinished update 1.0.2 for my game "The Fire of Ardor".

I have a made couple of improvements lately and plan to release the update this summer:

https://cpfr.gitlab.io/the-fire-of-ardor/blog/2024-05-22-a-late-but-massive-update/

CodexArcanum,
@CodexArcanum@hachyderm.io avatar

@CarstenPfeffer

Welcome back! (To this game, haha) I just returned to working on a little game project myself after a 2 year hiatus. Pretty similar story, I lost interest in it after the pile of Things to Do got too daunting.

But, I just finished rewriting the backend because I wanted better controller support too (and some other things)! I'd also been musing on the need to detatch the cursor as it's own object, only loosely coupled to the mouse pointer.

AmicableAnimal,
@AmicableAnimal@mastodon.gamedev.place avatar

The new demo is live! Decypher strange computers, unravel modified tape players, and unlock impossible doors. Point & click your way around a huge variety of puzzles in a mysterious basement!

Shares and wishlists appreciated to get to the next milestone 🧡

https://youtu.be/13wSru0sJkI

cominu,
@cominu@mastodon.gamedev.place avatar

I've removed image decoding from the engine and built a small "asset packer" program that converts PNGs to binary assets at build time, reducing them to 8 grayscale colors with RLE compression. Efficiency achieved!

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