How to Get the Best Experience Gaming Online - Jeeto88 App (pinhits.com)
Introduction Online gaming is exploding globally, raking in a cool $180.3 billion last year. That's some serious loot! From classic titles to esports and f...
eniko, (edited ) have a screenshot of one of our bosses for #ScreenshotSaturday
kitsune tails is a classic platformer with a very queer story. more info and wishlist at https://kitsunegames.com/kitsunetails
bitinn, Can older gamedev share some wisdom on how crunch manifest in the early 90-00s era?
These days crunch feels like a “feature” of game industry:
yes, by market cap we are definitely one of the biggest video game companies.
but even within it, your choice is to either crunch to meet increasingly difficult deadline;
or see your project cancelled in 2-4 years, then either continue on with other big projects or get layoff.
Are the 90s’ crunch different?
dphrygian, @bitinn
I think it's always been that way, but projects were shorter back then. So crunch was "work overtime for 6 months to make a film tie-in" rather than "work overtime for 5 years to make a sequel".
bitinn, @dphrygian yeah it is one of my working theories: cycles. Both the cycle for a big game is longer and the cycle of game market is at a point where you go big or go broke.
But still, we are creating much more values then before, the market matured, yet the project management regressed?
jaymcgavren, Balatro creator offers valuable insight into his game balancing process. https://www.reddit.com/r/balatro/comments/1czo9g0/guidelines_for_joker_design #GameDev #IndieDev #GameDesign
AlphaBetaGamer, SELACO - paint the walls purple in this carnage-filled F.E.A.R. inspired FPS created in GZDoom!
Coming to Steam on May 31st: https://store.steampowered.com/app/1592280/Selaco/
Extended Pre-Release Gameplay Video: https://www.youtube.com/watch?v=5X2oJ4YeGYE
by #gamedev @SelacoGame #indiedev #indiegames #gaming
minionsoft, Hey, guess what ? You can now play Atic Atac ! Go try it out ! #Pico8 #AticAtac #GameDev #ZXSpectrum
psychicparrot42, @minionsoft Oh my gawd it's beautiful! Thank you for making this lovely game!! 🤩
psychicparrot42, @minionsoft I love this. I was a big fan of the Atic on my old Speccy back when. Good to know some things don't change.. I still really like it and I'm still pretty crap at it!
clayzulah, Taking a new end-of-level bonus game for a spin 🍅 🎰 ✨
krajzeg,
dergell, Sometimes I may overengineer stuff?
I'm starting to add replication since I'm now getting into actual player interaction systems. To reduce code duplication, I wanted a generic interaction function with a templated parameter.
Doesn't work. Unreals reflection system, which is needed for replication, can't really handle template types. That's a bummer.
Here's more info from someone who basically had the same idea:
https://forums.unrealengine.com/t/problem-with-creating-a-generic-server-call-system/34974
SirLich, @dergell I think TECHNICALLY this would be possible via a UHT extension. If you would be able to hook that process and use something like Clang to expand the templates/macros...
But I agree it's way to complex. It's a shame that unreals code gen isn't smart enough to understand any C×× metaprogramming techniques
RaspberryJam, New update out now! This one really shakes up the game, adding 24 upgrades (passive items) which can be bought from the shop.
See more details on https://store.steampowered.com/news/app/2372450/view/4183359634555768971?l=english
yora, Do we have a term for hobby #gamedev?
I'd like to follow more people who make games just for fun, and talk about the fun of making games.
daviwil, This voxel displacement technique for "modern retro" rendering looks so incredible, really inspiring:
https://blog.danielschroeder.me/2024/05/voxel-displacement-modernizing-retro-3d/
c0dec0dec0de, @daviwil I wonder how easily one could patch that into gzDoom, for instance. There are numerous retro games with either open-source ports or original source out there.
No, I want to see Descent 1 and 2 with this applied.
guntha, @daviwil Now I want yet another Outcast remake with additional interiors made of these.
OffTheBooks, Installed #Godot4 this week, have a repo setup with a partner in crime who wants to collaborate on something.
Hit me with your favorite #GameDev tutorials for getting started with #GodotEngine if you’ve got ‘em.
FredrikHathen, Hey #gamedev if you're making a gritty #soulslike game, let me compose for it. I am dying to flex my dark fantasy orchestra skills and it would be an honor to score your game. <3
maxim, An example of using the Exponential Height Fog and how the lighting looks with it... what I love about the Unreal Engine 5, a couple of objects in the scene make magic, I only adjusted the distance and density
#gamedev #leveldesign #vfx #UnrealEngine5 #ue5 #IndieGameDev #screenshotsaturday
maxim, An interesting fact about Unreal Engine 5, I don't know if it was in UE4, but now when creating volume material you need to place Exponential Height Fog on the scene and on Volumetric Fog, otherwise, the material is not displayed
DawnstarGames,
fil, @DawnstarGames works also for the whole landscape of software development
samf, At a certain point, if I want to make 2D games that aren’t bound to a specific closed-source engine (Construct, Defold) or proprietary language/GUI-based app (Godot), and can run on basically anything (including HTML5, consoles, Playdate)…
…I’m gonna have to learn C, aren’t I 🫠
GameFromScratch, The Rust Powered open source Fyrox 2D/3D game engine just gots some huge updates in the 0.34 release.
Hot reload, GTLF, multiple scripts per object and much more. Impressive release.
https://gamefromscratch.com/fyrox-0-34-rust-powered-game-engine/
Introduction Online gaming is exploding globally, raking in a cool $180.3 billion last year. That's some serious loot! From classic titles to esports and f...
OffTheBooks, Really enjoying #AnimalWell having its moment in the spotlight. What a great showcase of how putting passion into an #IndieDev project can capture the attention and interest of so many people.
For such a well-trodden genre, it’s proving there is a lot of fresh ground to cover, and indies seem to be able to do that even better than big industry players.
Makes me excited to put more energy into my own #GameDev projects as well!
raptor85, @OffTheBooks I really liked that a lot of the puzzles required use of multiple items and often had multiple solutions.
raptor85, @OffTheBooks Bigmode is Dunkey's company he started, so a built in audience of near 8 million viewers definitely helps get a game noticed. Nothing wrong with that obviously, I applaud it, the whole idea of setting up the publisher was literally to help good, smaller games succeed as he saw great games constantly flying under the radar.
PixelPerfectEngine, Can someone help me in middleware development?
How do I stop my own windows (the one with the giant X) from looking like they're out from the early 2010's? I really want to throw out SDL from my engine ASAP.
ObserverHerb, @PixelPerfectEngine Are you saying this is SDL doing that? Or you're trying to create the windows yourself so you can get rid of SDL and your windows are doing that?
PixelPerfectEngine, @ObserverHerb
I'm creating my own solution. It seems I've found some solutions, I just have to arrive at home.
silverspookgames, A Big Rotten Apple is dying, new civilization struggles to be born. Can a confused robot marine, a goth alien hacktivist, & time traveling survivors of an aborted future succeed this time? Find out in Neofeud 2!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/
#indiegame #indiedev #gamedev #cyberpunkDystopian city full of homeless with craft teleporting into bright solarpunk-looking future
silverspookgames, "I cried when i finished this game actually. it'll be living rent free in my head 24/7, 365." One of the highest complements I've received for Neofeud. Makes 3 years of blood, sweat, & tears as a solo-dev worth it!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/ #indiedev #indiegames #SteamDeck
maxim, Need more practice, so today I decided to learn more about Post Processing in Unreal Engine 5, I made the draft of the scanner Material. The final goal is to do as in the game Days Gone or Death Stranding. What other examples do you like?
#gamedev #UnrealEngine5 #gaming #videogames #scifi #vfx #indiegame
maxim, @Xen4n дякую, так наче був там якийсь ефект який сканує чи я помиляюсь, я дуже давно грав, типу чуття щоб знайти об'єкти та всяки рослини
maxim,
CarstenPfeffer, Yesterday, I wrote a #devblog update for my #indiegame after four years of working on other projects. It feels good to return to the unfinished update 1.0.2 for my #dungeoncrawler game "The Fire of Ardor".
I have a made couple of improvements lately and plan to release the update this summer:
https://cpfr.gitlab.io/the-fire-of-ardor/blog/2024-05-22-a-late-but-massive-update/
CodexArcanum, Welcome back! (To this game, haha) I just returned to working on a little game project myself after a 2 year hiatus. Pretty similar story, I lost interest in it after the pile of Things to Do got too daunting.
But, I just finished rewriting the backend because I wanted better controller support too (and some other things)! I'd also been musing on the need to detatch the cursor as it's own object, only loosely coupled to the mouse pointer.
AmicableAnimal, The new #CRT7 demo is live! Decypher strange computers, unravel modified tape players, and unlock impossible doors. Point & click your way around a huge variety of puzzles in a mysterious basement!
Shares and wishlists appreciated to get to the next milestone 🧡
cominu,