Gamedev

maxim,
@maxim@mastodon.gamedev.place avatar

How long have you been a #gamedev or dev software?

risingtail,
@risingtail@mastodon.gamedev.place avatar

@maxim Yes it is, I've been around the block, as they say. I've used pretty much every mainstream tech stack there has been the last 25 years.

playmedusa,
@playmedusa@mastodon.gamedev.place avatar

@maxim "For too long, (sighs)", is the only answer no matter for how long.

And still enjoying it.

maxim, (edited )
@maxim@mastodon.gamedev.place avatar

You know what I was thinking about while lying in bed trying to sleep... Creating indie games is the most difficult and exhausting process. You can do thousands of different things thousands of times faster where the result is quickly converted into money. Sometimes I want to feel it. For example, food production, souvenir creation, 3D printing, photography, farming...

What would you like to do besides gamedev?

risingtail,
@risingtail@mastodon.gamedev.place avatar

@maxim If I don't have to consider talent/skill or ability to make a living from it, I would love to work with wood in some way or another.

maxim,
@maxim@mastodon.gamedev.place avatar

I created a new gameplay prototype for the protagonist's mechanics, a shocker that will have multiple uses. In addition to protection from monsters, the main thing is charging for various types of electrical devices that will give a temporary effect. It will be very interactive

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

An example of interactive and level design: imagine a corridor that leads to different rooms, there is no electricity, along the walls there are places for distribution blocks of electrical wiring, if you hit them with a shocker, they transmit electricity to lighting, opening doors, household appliances... this effect lasts for a few seconds. If you direct the shocker to other places, the discharge can damage the object, for example, the lighting will light up very brightly and break

beeoproblem,
@beeoproblem@mastodon.gamedev.place avatar

It's TOOLSday on Sunday.

I'm making a custom package manager addin for Godot. The goal is to allow sharing of code and changes across projects using linked directories.

https://twitch.tv/BeeOProblem

vintprox,
@vintprox@techhub.social avatar

@beeoproblem Excuse me for ignorance, but is this like git modules, but without git part? 😅

jonikorpi,
@jonikorpi@mastodon.gamedev.place avatar
designerbradley,

@jonikorpi Gorgeous stuff!

jonikorpi,
@jonikorpi@mastodon.gamedev.place avatar
maxim,
@maxim@mastodon.gamedev.place avatar

Today I want to make a scanner, blueprint for searching objects and transferring data to this material, which will display everything (many targets). This requires an array, but material cant use array. I found a solution - Render Target 2d. Maybe there are other options?

#gamedev #UnrealEngine5 #UnrealEngine

video/mp4

linkovitch,
@linkovitch@mastodon.gamedev.place avatar

@maxim A bitmap is just a 2D array when you think about it. But as you can have different channels in there of different sizes you can store a lot of useful data in there for your shader to use.

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

Remember when Unity self destructed with the whole run-time fee and all their competitors dunked on them?

Well... it's Adobe's turn.

Affinity have announced a 50% off Flash sale on their Adobe-alternative software Affinity.
https://gamefromscratch.com/affinity-products-50-off-in-flash-sale/

ugurcan,
@ugurcan@mastodon.gamedev.place avatar

@GameFromScratch Don’t skip that Affinity recently bought by Canva and #enshittification is imminent.

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

@ugurcan It's covered.

silverspookgames,
@silverspookgames@mastodon.social avatar

"Hacking is a no-brainer when you're a Ghost in the SSHell."
A disembodied cyber-legend returns in Neofeud 2!
(in-game footage)
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/
#indiegame #gamedev #adventuregame #retrogamer #cyberpunk

Spectral Neofeud 2 character hacking by entering a phone

silverspookgames,
@silverspookgames@mastodon.social avatar

"Neofeud is hands down the best point and click adventure game ever" --Steam reviewer
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/ #indiedev #indiegame #pointandclick #adventuregame

silverspookgames,
@silverspookgames@mastodon.social avatar

"We're CRUSHING it here! No one can beat our gain-ful economy!!! I'm DEFINITELY not filming in front of a moldy green bed sheet in a homeless tent city!" (Neofeud 2 work in progress)
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/
#indiegame #gamedev #adventuregame #retrogamer

Homeless person filming themself in tent city in-game footage

silverspookgames,
@silverspookgames@mastodon.social avatar

"I am on my second playthrough of Neofeud. It's a dystopic cyberpunk vision of a future that is rapidly becoming the present. It has depth, wit, pathos, Karl carbon, social commentary inscisive enough to make your eyeballs bleed... a truly impeccable cyberpunk aesthetic"
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/

maxim,
@maxim@mastodon.gamedev.place avatar

I had a brilliant idea for a game in Unreal Engine 5. I decided to write about it, because I will not do it myself, maybe you will like it and make an indie game... It can also be a mobile game.

Slap fighting = Chaos Flesh + MetaHuman
The main focus is the detailing and physics of the face. This is a sports game where you have to choose a character and train him and take part in various face-slapping battles. Write in the comments your ideas for this concept

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

How slap fights work. Power Slap fights are typically three to five rounds. The fighters take turns hitting each other in the face with an open hand, and those on the receiving end stand with their hands behind their backs. A fighter has up to 60 seconds to recover and respond after receiving a blow

stux,
@stux@mstdn.social avatar

My Unreal Engine project so far:

  • Inventory & hotbar with drag&drop
  • Player stats (HP, stamina, air, energy)
  • Equipables(armor & weapons)
  • Harvesting(trees, plants, rocks)
  • Crafting(items, weapons, armor, potions)
  • Leveling & XP to level 99
  • Over 29 items so far (a lot more to come)

Now first finishing the ranged weapon classes and animations

Slowly but steady we're getting there :blobcatgamer:

UE5 Space game project that is inspired by HELLDIVERS 2

18+ stux,
@stux@mstdn.social avatar

Sm0ll combat preview so far!

NPCs are just idle, no AI behind it yet (No ChatGPT, UE5 AI for NPCs)

After this 4 or 5 more "weapon types" with different animations and such that all can have unlimted sub-classes again

Adding items can be as simple as adding a row into a table lol!

UE5 combat preview for melee tool weapon and rifle

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

The excellent 2D game engine Ct.js has recently gotten an awesome new feature... CatNip, a new visual programming system.
This makes Ct.js an excellent choice for beginning #gamedev.
https://gamefromscratch.com/ct-js-game-engine-gets-new-catnip-visual-scripting-language/

fred,

@GameFromScratch Looks amazing! I love to see those accessible game engines! Thank you for covering this

vintprox,
@vintprox@techhub.social avatar

@GameFromScratch

Considering that I've learned about this shiny new feature only through you, really is underselling itself and there is even zero word about visual programming language on GitHub. Plus yet another tool network effect of which is confined in Discord. So, branding attached to favorite programming language isn't the end of the story. :ablobthinking:

I love what the maintainer CoMiGo is doing, though. Can't believe there are mere 3 paying subscribers on Boosty. I wanna make the number go up after my paycheck! ;)

eniko, (edited )
@eniko@peoplemaking.games avatar

Big news: Kitsune Tail's Steam Next Fest demo is live now! Go get it at https://store.steampowered.com/app/1325260 and experience the first part of this queer furry love triangle wrapped in an SMB3 jacket

You should definitely check the options. There's a CRT shader in Kitsune Tails made by @JoshJers which isn't on by default (because people get upset by that kinda thing) but playing with it on is totally the recommended experience

And for those of you who have Steam Decks, we've verified it works on that, too! And there's a new reveal trailer, showing off some of the bosses: https://www.youtube.com/watch?v=MRBcm5fagUU

#KitsuneTails #QueerGames #GameDev #PixelArt

eniko,
@eniko@peoplemaking.games avatar

Here's a screenshot of the CRT shader for those interested

eniko,
@eniko@peoplemaking.games avatar

Just updated the next fest demo build on Steam, incorporating a lot of tweaks based on the feedback you gave us. Thank you for playing our demo and for taking the time to help us make it better!

Kitsune Tails is gay furry SMB3 and you can play the demo on Steam now at https://store.steampowered.com/app/1325260

DavitMasia,
@DavitMasia@mastodon.gamedev.place avatar

Whats the simplest way to detect if a value is increasing or decreasing in C++ ?

DavitMasia,
@DavitMasia@mastodon.gamedev.place avatar

@mezz This is what im trying to do.

raptor85,
@raptor85@mastodon.gamedev.place avatar

@DavitMasia @mezz

if this is in a function being run previous will always be 0.0 as that's what you're setting it to at the top. The "quick" solution is to make previous "static" so it persists between function calls. From context though it looks like the accel is a member value of a class you're calling this from so a cleaner way to do this would be to implement getter/setter functions and update your previous/delta values there when it's changed. (depending on what you're trying to do)

cosmicvoid,
@cosmicvoid@mastodon.gamedev.place avatar

Hey all, I'm working on Devil's Hideout, a horror point and click adventure game.

Wishlist on Steam & try out the demo 👇
https://bit.ly/devils-hideout

image/png
image/png
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gpowerf,
@gpowerf@mastodon.social avatar

@cosmicvoid it is looking amazing! :)

cosmicvoid,
@cosmicvoid@mastodon.gamedev.place avatar

@gpowerf Thanks! :)

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