@bitinn
I think it's always been that way, but projects were shorter back then. So crunch was "work overtime for 6 months to make a film tie-in" rather than "work overtime for 5 years to make a sequel".
@dphrygian yeah it is one of my working theories: cycles. Both the cycle for a big game is longer and the cycle of game market is at a point where you go big or go broke.
But still, we are creating much more values then before, the market matured, yet the project management regressed?
@minionsoft I love this. I was a big fan of the Atic on my old Speccy back when. Good to know some things don't change.. I still really like it and I'm still pretty crap at it!
I'm starting to add replication since I'm now getting into actual player interaction systems. To reduce code duplication, I wanted a generic interaction function with a templated parameter.
Doesn't work. Unreals reflection system, which is needed for replication, can't really handle template types. That's a bummer.
@dergell I think TECHNICALLY this would be possible via a UHT extension. If you would be able to hook that process and use something like Clang to expand the templates/macros...
But I agree it's way to complex. It's a shame that unreals code gen isn't smart enough to understand any C×× metaprogramming techniques
@daviwil I wonder how easily one could patch that into gzDoom, for instance. There are numerous retro games with either open-source ports or original source out there.
No, I want to see Descent 1 and 2 with this applied.
Hey #gamedev if you're making a gritty #soulslike game, let me compose for it. I am dying to flex my dark fantasy orchestra skills and it would be an honor to score your game. <3
An example of using the Exponential Height Fog and how the lighting looks with it... what I love about the Unreal Engine 5, a couple of objects in the scene make magic, I only adjusted the distance and density
An interesting fact about Unreal Engine 5, I don't know if it was in UE4, but now when creating volume material you need to place Exponential Height Fog on the scene and on Volumetric Fog, otherwise, the material is not displayed
If you want the emotional high of "I am a God! I'm so smart!", only to return to "I'm the biggest idiot" 10 minutes later. Become a Game developer. #gamedev#solodev#struggle