Tearcell, The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
#indiegamedev #tankgame #godot4 #3d
[Limbo AI behavior tree controls the 2 stingered hornet that shoots energy balls. The tank drives around it, dodging some shots before killing the creature.
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