shaadra, to godot
@shaadra@mastodon.social avatar

@teahands
If I recall correctly you lamented the loss of the Unity Scene view while the game is running in the editor. I just found today a button in Godot that does something similar. Not quite the same, but could be useful none the less!
It's called Project Camera Override and can be activated while the game is running.
I can't find any mention of it in the Godot docs, but here is a short GDQuest video on it: https://www.youtube.com/watch?v=HuTKFha8QBs

media_dept, to godot
@media_dept@mastodon.social avatar

This threatened my sanity. Happy with a menu scene and its UI in , I copied the controls and buttons to a new menu scene. Changed the script in each button & it seems I had to edit each signal too. Then on testing I get buttons linking to the wrong path. I find they've changed their path themselves. Impossible? I re-edit wrong buttons, get them working but other buttons stop working. I edit those, test, some work but others now need re-re-editing. Seems signal related?

ludoloon, to godot
@ludoloon@mastodon.gamedev.place avatar

Was using the camera2d to do the zoom, but font looks waaaay better if you set the scaling under Window (where you can set the resolution) in the project settings.

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

Keep your wits about you, Adventurer!
A random room has a pitfall trap!
Can you find the stairs without falling to your doom?

#gamedev #godot #code #roguelike

image/png

minkezhang, to gamedev
@minkezhang@fosstodon.org avatar
Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Blargh! All day trying to figure out why an Area3D wouldn't register a hit on my GridMap in and it turns out it was the Jolt Physics engine!

Gotta set a specific option in the project settings if you want that interaction!

Annoying but that's I suppose.

ErrorAtLine512, to gamedev
@ErrorAtLine512@mastodon.gamedev.place avatar

Once again I got an hour to do a bit of 😃
But all I finished was convert level 3 to 5 from the old format to Godot.
I really don't need anything as powerful as Tiled. The build-in tile editor in is more than enough for my needs. Even tho you can't rotate "scene tiles". yet! 😑

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

So, I've got a Map Generator, I've got a Player, with 1st-Person camera...
Now what?

image/png

godotengine, to web
@godotengine@mastodon.gamedev.place avatar

Listen up 🔊

The platform is getting some quality of life upgrades, snuck in right before the 4.3 feature freeze 🥶❄

Read the :
https://godotengine.org/article/progress-report-web-export-in-4-3/

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Using Prim's algorithm to make a Minimum Spanning Tree cuts down the number of corridors, and reduces loops.

godotcon, to godot
@godotcon@mastodon.gamedev.place avatar

Join our event server to stay up to date on , and be the first to know when the ticket shop goes live: https://discord.gg/rtmGdRJR2f

Devilbox, to godot
@Devilbox@mastodon.gamedev.place avatar

I've created a Debug Console control (ala Quake) for #godot which works well & decided to try using it as physical in-game consoles. Simple enough to hook up using SubViewport->CavansLayer->DebugConsole to render it to a texture. However it's not receiving input events to any of the Input/UnhandledInput/UnhandledKeyInput/GuiInput/etc. methods. I've hacked around it by piping input from the character controller. Is this an issue with SubViewports in general or have I messed something up? #gamedev

media_dept, to random
@media_dept@mastodon.social avatar

GUI Mess

I'll create a button entirely in code
or I can add one as a Godot node
I could reference it as an image to load
so the user can press on an icon as showed
I can make it a label, a label with text
or add a box with collision detect
That requires experience that I haven't got
as to whether to make it a hotspot or not
Interaction semantics and arguing facts
Don't begin to correct my wayward syntax
This fuss over buttons to some will be petty
But I'm making a game, not making spagetti!

media_dept,
@media_dept@mastodon.social avatar

For those reading, I'm currently using button nodes with text labels - I guess? But in future I'd probably prefer the buttons to be sprites because thats how we create custom UIs, right? I'm guessing this will still be a button node of sorts but one I can 'texture' with an image? Thanks, anyone 🤠
#godot #godotengine #gameDev

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

I'm not sure what I'm going to make with this dungeon yet.
It started as a Random Map Maker for Android, for use with TTRPG, but I think I could turn it into something. Some kind of neo-Roguelike?
Once I've got proof-of-concept for a Map, I'll see what next.
Suggestions welcome.

#gamedev #roguelike #godot #code

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Corridors added.
Not working properly yet

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Room overlap code almost working.

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Rooms have walls.
Working on code to get them where I want them to make Corridor code easier

Next:
Corridors

krazyjakee, to godot
@krazyjakee@mastodon.gamedev.place avatar

Hi all, Oversleep is a first person puzzle game made in Godot. Download the Demo here: https://store.steampowered.com/app/2618540/Oversleep/ #godot #godotengine #gamedev #indiedev #indiegames

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Progress:
Border. Rooms.
No overlap checks yet.

Next: re-write the room-generator, and add corridors

#godot #gamedev #roguelike #code

maestrapaladin, to godot Spanish
@maestrapaladin@masto.es avatar

Hice un cursillo rápido de GDScript para Godot llamado "Learn GDScript From Zero". La traducción al español tiene texto en inglés, pero es asumible. Los ejercicios los veo bien, salvo el tramo final que son muy liosos y cuando ves la solución te dices "ostia, si se refería a esto!".

El curso es gratuito y podéis hacerlo desde aquí: https://gdquest.github.io/learn-gdscript/?ref=godot-docs

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Beta late than never! 🏁

Feature complete and optimized for performance, you can now give #DevSnapshot 3.6 a spin 🚗

https://godotengine.org/article/dev-snapshot-godot-3-6-beta-5/

Don't forget to pack you bags before you take off, though! 🎒 With the help of "Backpack Battles" ⬇️

#godot #godotengine #godot3 #release #beta

godotengine, to Twitch
@godotengine@mastodon.gamedev.place avatar

We are almost at 3k followers on our _offical #Twitch 🥳

Not only that, today also marks the first CREATOR TAKEOVER on the channel 👀

Let's welcome @PracticalNPC with a bang 💥at 9:00 UTC (in ~1h)!

https://www.twitch.tv/godotengine_official

#godot #godotengine #contentcreator #streamer #livestream

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

ToJam has concluded for another year. This is what I made. I feel pretty good about it despite it having a couple bugs

Try to fix your car... WHILE YOU DRIVE IT!

https://bird-with-toes.itch.io/jalopy

#gamedev #tojam2024 #indiegame #godotengine #godot

shawnbrown, to godot
@shawnbrown@mstdn.social avatar

Brackeys' How to program in Godot - GDScript Tutorial (58m)
"Learn GDScript in 1 hour!"

https://youtu.be/e1zJS31tr88

pikario, to godot
@pikario@mastodon.gamedev.place avatar

Finally! I've implemented animations for door opening/closing and entering/leaving a room.
Still missing the knocking animation, which shouldn't be difficult to add now 🧐

#godotengine #godot #fangame #animalcrossing #screenshotsaturday

A video of my Animal Crossing Wild World fan-game, the player goes in and out a villager house, there is an animation for opening/closing the door and walking in/out the room.

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