mogwai_poet,
@mogwai_poet@mastodon.social avatar

In Breath of the Wild, about half the time you opened a chest, you'd the sword in there, realize your inventory was full, put the item back in the chest, open up your inventory, drop your worst weapon, close your inventory, reopen the chest, and finally get the item. In Tears of the Kingdom that process has thankfully been streamlined to one screen.

BotW was in development for 7 years and TotK for 6, so it took 13 years for someone to think of this screen.

mogwai_poet,
@mogwai_poet@mastodon.social avatar

For comparison, nobody at Nintendo has ever thought of a better way to implement a shop than a dialog tree where the shopkeeper re-explains the premise of exchanging money for goods for every single item you want to buy.

jmac,
@jmac@masto.nyc avatar

@mogwai_poet Was "BUY SOMETHIN' WILL YA!" the lost ideal, or the seed that grew into this particular bush

mogwai_poet,
@mogwai_poet@mastodon.social avatar

@jmac The whole thing where letters appear one at a time was our first mistake

jmac,
@jmac@masto.nyc avatar

@mogwai_poet blip blip blip blip blip blip blip blip blip blip blip blip blip blip (that means I AGREE)

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