Andre_LA, About the "leaving rust" (good blogpost):
One of the most important projects I ever keep an eye for was Amethyst.
Amethyst was a ECS Rust game engine, it was my first time looking on how a big project was developed, it's where I heard about cache locality for the first time, how pull requests and issues are discussed and reviewed and the discussion of various topics, including a disc. thread that lead to the creation of their ECS lib.
It was fascinating.
[...]
Add comment