OC Does Street Fighter 6 debunk many of those old arguments about motion inputs?

We've heard plenty of things like, "even without motions, they're just going to get frustrated with losing and find some other excuse", as well as just a general sentiment that Street Fighter wouldn't be Street Fighter if you got rid of motions (despite the existence of Ed and Falke), or that it would be too difficult to balance...

OC So how's everyone's Street Fighter 6 experience been so far?

I know not everyone interested in this community will be playing it, but I imagine it's going to be most. I've been enjoying it a lot. It's nice to actually have functional netcode and a functional ranked mode. I tried to get into Street Fighter V a while back, and sometime around the high silver ranks, it stopped being fun...

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines