Long time no post, but there are a TON of upcoming changes for my #blender tools for the #bevyengine
I'll post more details in the coming days & weeks until release but here are a few random:
merging of the the #gltf_auto_export & bevy_components add-on for a better user ( and dev) experience
complete control of the gltf export settings (no more trimmed down version)
total rewrite of change detection for auto export , for a much more reliable workflow
On my endless quest to have more & more #bevy stuff configurable from within #blender a new release from #gltf_auto_export adds the ability to automatically inject components to control Ambient/background color, Bloom, Shadow-map resolution etc directly from Blender.
Qol improvement, and a few less things to hardcode ;)