Odd clumps of feathers the size of trees composed of brittle stone of shades of blue. Found usually on sprigbark far from the Infernal Resplendence, some theorists claim the feathers were part of the ancestors of scalebirds when they first arrived in the Spoke from worlds far beyond... Now it serves as shade against Resplendent Orbs that dot the Anthre in the darker reaches of the Qeleres.
CRANKWAGONS are large and contraption-y conveyances that wander the fringe, carrying portable windmills, animal capstans, millstones, and other hefty devices that supply and use rotary power.
They set up shop in settlements big enough to afford them but not established enough to have their own wind, water, or other mills yet. If the settlement grows or fails, they move on.
Many of those who work crankwagons are traders in relic gegaws, serious tinkerers, or both.
A while ago I decided that most of the stars left the night sky to become the Silver Sun, and only the constellations (known as the Cousins) stayed. I've avoided the issue of what these constellations are for nearly 8 years but I've got them.
I'll do write-ups for the other 6 later I promise.
I was listening to @natebowling on Nerd Farmer this morning and learned about how in revolutionary Genoa there was a movement to have cross-class lunches on the streets of the city in order to create third place conversations between rich & poor.
I'm adding that to my fantasy world. Find more in a blog later today.
Serendipity was the first stop in the last campaign. The PCs set up a lowly guard by rolling absurdly high on deception and persuasion, and me rolling absurdly poorly on insight.
We've got a smaller entry on one of the Warwick children, the one that got released from their tree warden first by a storm. Shes not the most powerful Warwick, but she does come with hounds.
A fitting 69th entry. Refuge and, specifically, EΨLON were hugely central to the last campaign. Three of four PCs were Refugian and the youngest Fairchild was one of them.
I did three entries today, this was the first. The evil, but for a questionably good reason witches are beginning to just be evil, and I'm okay with that. I keep telling myself to focus on history more, maybe one day I'll stick to that intention.
The looks on the players' faces when it was revealed that the School of Herbimancy doesn't use books, but instead all spells are contained in seeds that can propagate into a plant that grows more of the spell or can be cast as a traditional #DnD spell.
And then their characters were entangled by the Dean tossing a handful of seeds near them. :D
Looking back at my "quick notes" relating to #Lore24 after a month and not remembering quite what "doctor chick made first alligator flesh mound" and "psychic guy made big (crystal?) ball work" means.