Decided to fire up #pico8 today and work on a minimalistic typing game here.
I need to work on the line breaks, so it doesn't chop the words, actual word generation, reports, add a space bar and finger position indicator in the ui.
A little progress on collision detection for my #Pico8 physics simulation: normals of the triangles making up the physical bodies, and axis-aligned bounding boxes of each entire body.
RP-8 - the acid synth and groovebox for #pico8 - is out now at https://luchak.itch.io/rp8 ! The 1.0 release features native builds, tons of sound tweaks, a finished manual, and completely reworked distortion. And I'm hoping at least a few of you will recognize the song...
It is the beginning of a new tutorial series for more experienced developers looking to enhance their skills. We'll go trough all the steps to create a PROPER shmup on #pico8 https://www.youtube.com/watch?v=GSx2YHy9Gp8
🎥⭐ New Video ⭐🎥
On this episode we do a deep dive into the visuals of videogame shooting. We demystify phenomena like the Wagon-wheel effect and Strobing
🎥⭐ New Video ⭐🎥
On this episode we start a multi-episode arc about how to create a sublime explosion. Today we study explosions IRL and in animation and lay down the foundations. https://youtube.com/watch?v=UXICxGco3LA
🎥⭐ New Video ⭐🎥
On this episode the quest for the perfect explosion continues as we explore our options to do the shading with #pico8 's dithering capabilities
🎥⭐ New Video ⭐🎥
On this episode our plan for the perfect explosions comes together as we create clusters of blobs which we shall call "grapes". This is how the juice is made! https://www.youtube.com/watch?v=O_89O9Atj8Q
So, about that "album"! Wolfe3D asked me to do the soundtrack for his #pico8 fan game, TMNT: Shredder's PREvenge. It's been a lot of fun!
🐀🐢🐢🐢🐢
Here's the new trailer: https://www.youtube.com/watch?v=M60dpbbOVjw
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