A new series of tutorial articles for Team Droid has started today. The first post concentrates on the programming process itself, and the user interface. Team Droid: Some Tips to Help You Out http://dos.cyningstan.org.uk/posts/207#teamdroid#ibmpc#msdos#cga
Thanks @goosey The keyboard controls for #barrenplanet and #teamdroid were heavily inspired by the controls for Battle Isle 2 (a.k.a. Battle Isle 2200). They work well on phones and tablets if you set up on-screen buttons for direction keys and your choice of fire key (as you can in Magic DOSBox).
In #teamdroid you have six robots to choose from, all with different capabilities and limitations. You will need to know them well in order to deploy the correct one to solve a given puzzle. #ibmpc#msdos#cga
Each of the robots has a certain amount of RAM, up to a maximum of 8 slots. The more RAM, the more actions the robot can perform in a turn. But the robots with the most RAM tend to have the fewest features. #teamdroid#ibmpc#msdos#cga
Most of the robots have a ROM. This contains an action that's always available to the robot, no matter what actions are currently available in the library. This can be useful in keeping things moving. #teamdroid#ibmpc#msdos#cga
Most of the robots have an inventory. Just a single slot, this allows the robot to carry items around. Robots without an inventory can still manipulate items by pushing them around, Sokoban-style. #teamdroid#ibmpc#msdos#cga
Strider is the easiest of the robots to move around, having the Step Forward action built into the ROM, and a built-in Walker item to allow lateral movement. Some levels, especially the more maze-like ones, might favour a robot that can move laterally. #teamdroid#ibmpc#msdos#cga
Bouncer is named because it has a built in Spring, allowing it to leap over things without having to find and carry a Spring in its inventory. Some of the levels will be much easier with this capability. #teamdroid#ibmpc#msdos#cga
Soldier is a robot with a built-in phaser. Sometimes the only way to deal with an obstacle is to shoot it. Soldier won't have to look for a phaser, nor wait around for the Shoot instruction to drop into the library. #teamdroid#ibmpc#msdos#cga
Carrier is designed to carry items. It has no special attachments, but always has the Take Item action available in its ROM. It also has a pretty good RAM capacity. Great for moving things around. #teamdroid#ibmpc#msdos#cga
Thinker is a bare bones robot without any special attachments nor a ROM. But it makes up for that in having the most RAM of any robot. With the right actions available, it can be very productive in a turn. #teamdroid#ibmpc#msdos#cga
#TeamDroid is my latest game for #msdos on the #ibmpc with #cga graphics. It's a puzzle game involving cute little robots, who have to get past various obstacles to deliver one or more data cards to their card readers.
Forcefields are deadly, and will destroy a robot or an item on contact. If your robot can jump, you can jump over them to avoid their deadly touch. If your robot can't jump, there is another way... #ibmpc#msdos#cga#teamdroid
Some forcefields can be deactivated. The forcefield generator can be broken by shooting it, after which any adjacent forcefields will be deactivated allowing your robot to pass through safely. #ibmpc#msdos#cga#teamdroid
The final type of cell on a level is the card reader. Every level is completed by inserting a data card into the card reader. If there are multiple card readers, each needs a card inserting. #ibmpc#msdos#cga#teamdroid