cyningstan, to VintageOSes
@cyningstan@mastodon.social avatar

A Team Droid level is made up of a number of different cells, some helpful, some not. The two most basic elements are floors and walls. All droids can travel smoothly over floors. But nothing can pass through (or over) a wall. http://dos.cyningstan.org.uk/downloads/129/team-droid #teamdroid #ibmpc #msdos #cga

cyningstan,
@cyningstan@mastodon.social avatar

Conveyor belts carry robots and items in the indicated direction. Sometimes they get in your way, other times they can be a help. But usually they get in your way. http://dos.cyningstan.org.uk/downloads/129/team-droid #teamdroid #ibmpc #msdos #cga

cyningstan,
@cyningstan@mastodon.social avatar

Turntables, well they turn. If your robot stands on one, it'll turn 90° in the indicated direction. Occasionally this is helpful, but usually it's confusing - especially when you're trying to plan the robot's steps ahead of time. http://dos.cyningstan.org.uk/downloads/129/team-droid #teamdroid #ibmpc #msdos #cga

cyningstan, to VintageOSes
@cyningstan@mastodon.social avatar

Hercules graphics support has now been added to Team Droid! The new version 1.01 will automatically detect a Hercules monochrome graphics card and output the graphics correctly if one is detected. Get the latest version at http://dos.cyningstan.org.uk/post/232/team-droid-now-supports-hercules-graphics

cyningstan, (edited ) to VintageOSes
@cyningstan@mastodon.social avatar

A new series of tutorial articles for Team Droid has started today. The first post concentrates on the programming process itself, and the user interface. Team Droid: Some Tips to Help You Out http://dos.cyningstan.org.uk/posts/207

cyningstan,
@cyningstan@mastodon.social avatar

What robot to choose in Team Droid? Well, it depends on the puzzle. This article gives some hints about what kind of level suits which robot. http://dos.cyningstan.org.uk/post/209/team-droid-choosing-your-robot

cyningstan,
@cyningstan@mastodon.social avatar

Once you've chosen your robot, you need to know the most efficient way to get it moving, if you want the best score. This article provides some hints and tips. http://dos.cyningstan.org.uk/post/211/team-droid-getting-the-robots-moving

cyningstan,
@cyningstan@mastodon.social avatar

Even with just one inventory slot, not always having the "pick up" and "drop" actions available, inventory management becomes a concern. This article introduces some tips for manipulating items. http://dos.cyningstan.org.uk/post/213/team-droid-inventory-management

cyningstan,
@cyningstan@mastodon.social avatar

The dark, spherical guard robots don't know of your mission and just see you as an intruder. And they're built and programmed to keep intruders out. See how to deal with them in this article. http://dos.cyningstan.org.uk/post/215/team-droid-dealing-with-the-guards

cyningstan,
@cyningstan@mastodon.social avatar

Some Team Droid levels will feature multiple robots, and they often have to team up to get one or more data cards to their destinations. This article shows how the robots can work together. http://dos.cyningstan.org.uk/post/217/team-droid-multiple-robots

cyningstan,
@cyningstan@mastodon.social avatar

The final article in the Team Droid hints and tips series deals with looking ahead, dry-running your actions and predicting how map tiles will affect them: http://dos.cyningstan.org.uk/post/219/team-droid-level-tiles-and-thinking-ahead

goosey, (edited ) to random
@goosey@mastodon.sdf.org avatar

Barren Planet from @cyningstan is pretty great!

Runs fine on the

I know from experience that making keyboard controls for a game like this - turn based strategy - is really hard and this one works really well!

cyningstan,
@cyningstan@mastodon.social avatar

Thanks @goosey The keyboard controls for and were heavily inspired by the controls for Battle Isle 2 (a.k.a. Battle Isle 2200). They work well on phones and tablets if you set up on-screen buttons for direction keys and your choice of fire key (as you can in Magic DOSBox).

cyningstan, to VintageOSes
@cyningstan@mastodon.social avatar

In you have six robots to choose from, all with different capabilities and limitations. You will need to know them well in order to deploy the correct one to solve a given puzzle.

cyningstan,
@cyningstan@mastodon.social avatar

Each of the robots has a certain amount of RAM, up to a maximum of 8 slots. The more RAM, the more actions the robot can perform in a turn. But the robots with the most RAM tend to have the fewest features.

cyningstan,
@cyningstan@mastodon.social avatar

Most of the robots have a ROM. This contains an action that's always available to the robot, no matter what actions are currently available in the library. This can be useful in keeping things moving.

cyningstan,
@cyningstan@mastodon.social avatar

Most of the robots have an inventory. Just a single slot, this allows the robot to carry items around. Robots without an inventory can still manipulate items by pushing them around, Sokoban-style.

cyningstan,
@cyningstan@mastodon.social avatar

Strider is the easiest of the robots to move around, having the Step Forward action built into the ROM, and a built-in Walker item to allow lateral movement. Some levels, especially the more maze-like ones, might favour a robot that can move laterally.

cyningstan,
@cyningstan@mastodon.social avatar

Bouncer is named because it has a built in Spring, allowing it to leap over things without having to find and carry a Spring in its inventory. Some of the levels will be much easier with this capability.

cyningstan,
@cyningstan@mastodon.social avatar

Soldier is a robot with a built-in phaser. Sometimes the only way to deal with an obstacle is to shoot it. Soldier won't have to look for a phaser, nor wait around for the Shoot instruction to drop into the library.

cyningstan,
@cyningstan@mastodon.social avatar

Carrier is designed to carry items. It has no special attachments, but always has the Take Item action available in its ROM. It also has a pretty good RAM capacity. Great for moving things around.

cyningstan,
@cyningstan@mastodon.social avatar

Thinker is a bare bones robot without any special attachments nor a ROM. But it makes up for that in having the most RAM of any robot. With the right actions available, it can be very productive in a turn.

cyningstan, to random
@cyningstan@mastodon.social avatar

is my latest game for on the with graphics. It's a puzzle game involving cute little robots, who have to get past various obstacles to deliver one or more data cards to their card readers.

cyningstan,
@cyningstan@mastodon.social avatar

Forcefields are deadly, and will destroy a robot or an item on contact. If your robot can jump, you can jump over them to avoid their deadly touch. If your robot can't jump, there is another way...

cyningstan,
@cyningstan@mastodon.social avatar

Some forcefields can be deactivated. The forcefield generator can be broken by shooting it, after which any adjacent forcefields will be deactivated allowing your robot to pass through safely.

cyningstan,
@cyningstan@mastodon.social avatar

The final type of cell on a level is the card reader. Every level is completed by inserting a data card into the card reader. If there are multiple card readers, each needs a card inserting.

cyningstan,
@cyningstan@mastodon.social avatar

If you like the look of it can be downloaded from its web page: http://dos.cyningstan.org.uk/downloads/129/team-droid

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