Allero

@Allero@lemmy.today

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Allero,

I think that behind those “oh, it’s 30 years old” people miss one thing:

350nm chips are perfectly alright for many things. Simple controllers, chips inside various appliances, even some of the simpler military tech can absolutely rely on those chips.

It is way more than nothing.

Allero,

Russia has a market full of consumer and professional-grade GPUs from Nvidia and AMD, as well as all other components, available at regular computer stores that never went anywhere. It’s not cut out from technology for sure, not even close. On that front, it’s literally less affected than even China.

But it now has more power to grow independent manufacturing of chips useful for many industries, that now have lower risks of supply chain interruption.

Allero,

Remains to be seen. I can see that coming.

Allero,

And that’s before we factor in the Western (think US) center is also not in the center…

The ugly truth behind ChatGPT: AI is guzzling resources at planet-eating rates (www.theguardian.com)

Despite its name, the infrastructure used by the “cloud” accounts for more global greenhouse emissions than commercial flights. In 2018, for instance, the 5bn YouTube hits for the viral song Despacito used the same amount of energy it would take to heat 40,000 US homes annually....

Allero,

If I get you right, you talk of carbon offsets. And investigation after investigation finds that the field is permeated with shady practices that end up with much less emissions actually offset.

So we absolutely should pay special attention to industries that are hogging a lot of energy. Xboxes and especially vibrators spend way less energy than data centers - though again, moving gaming on PCs and developing better dumb gaming terminals to use this computing power while playing with controllers in a living room is an absolute win for the environment.

Allero,

Environment doesn’t stop at electricity costs, it’s also about manufacturing.

A simple terminal is more efficient to produce and has way longer lifespan, removing the need to update it for many, many years.

And then you can tie it either to your existing PC (which you need anyway) or cloud (which is used by other players when you’re not playing, again reducing the need for components).

That’s what I meant there. Generally, from an energy standpoint, gaming can absolutely be made more energy-efficient if hardware would put it as a priority. You can make a gaming machine that needs 15W or 1500W, depending on how you set it up.

Allero,

I feel like we went onto two very different planes here.

Sure, data centers are more efficient than a decentralized system, but the question is, to what point the limitless hogging of power and resources makes sense?

Sure, a lot of computing power goes into, say, console gaming, but that’s not what I originally talked about. I talked about data centers training AI models and requiring ever more power and hardware as compared to what we expend on gaming, first of all.

And while in gaming the requirements are more or less shaped by the improvements to the hardware, for AI training this isn’t enough, so the growth is horizontal, with more and more computing power and electricity spent.

And besides, we should ideally curb the consumption of both industries anyway.

Allero,

Should a woman “just tell everyone she doesn’t like it” if random people start grabbing her?

Allero,

No, we just treat it at face value, knowing little of the real situation.

And reality is, men ARE abused and harrassed by women, and it’s much harder for them to speak out about it. Which makes it even more important not to distrust these stories straight from the start - they get their dose of distrust and victimblaming everywhere else.

Allero,

Oh, if it’s pure “people support”, let’s remove the pledge store and just have donation button. One that doesn’t give you anything in game, but supports the project.

Star Citizen uses clever psychology and social engineering to make people spend obscene amounts of money on in-game ships. I know people who are so catches and addicted to this shit they spend their family savings on the new ships. And that is by design.

They also regularly wipe the Persistent Universe for a reason, and the reason is not this bullshit aUEC farming, but the fact that ships bought for real money do not get wiped, stimulating purchases for your very real cash.

By going to release and having equal persistence for ships bought by all means, they’ll immediately slash their profits so, so bad, and they know it. They don’t want to go release.

Allero,

Hopefully citizens of a less capitalist space

Allero,

Star Citizen is all about first-person perspective. You’re not a “capsuleer” like in Eve, you do exist outside of your ship, you can walk its interiors, you can walk cities, socialize with people on the ground, or capture enemy ships and go ground battles, you go to planetary “hotels” to rest, etc. etc. It’s more like an immersive space sim in a massively multiplayer world - it’s about living in this virtual place. If we would use all those fancy modern buzzwords, “metaverse” would probably be the closest.

Eve operates on a very different layer of abstraction. You don’t even get to directly control your ship - you set general commands for where and how it should move to target, orbit it, etc. (which is something that frustrated many newcomers since this model is pretty much nonexistent in modern space games). The juice of Eve is not personal interaction of character models, which doesn’t exist, but the economy and legacy of such a massive project. When it comes to an economic system, Eve may rival the real world in its complexity. Also, the control of systems adds a strong political layer on top - something that players expand on, creating a long and complicated, player-generated political lore. People there take it very seriously, which makes Eve more of a strategy than the game you immerse yourself in to have a light and nice evening.

Allero, (edited )

Uh-huh, and devs are incentivised to keep that fallacy up, because the release would mean that ships bought for in-game currency will not be wiped every something update.

Yes, right - the only ships that currently persist are the ones bought for real money. And the devs have 0 incentive to change that, because players really end up buying the ships for cash (easily $300, $400, $1000 for a ship) instead of leaving such bullshit for good.

Allero,

Nah, this non-release actually gives them a lot of money, and they simply have no incentive to stop anyone who thinks it’s not ready.

Allero,

Normally I would super support you, but in Star Citizen the owner of the yacht actually loses nothing and can call another one later.

Wars, piracy, and all that behavior is part of the game, and it is encouraged by the developers. They even released a second system with pretty much 0 policing specifically to make some anarchy.

In this case, it’s not ruining other people’s fun, it’s the gist of the game.

Allero,

Nah, didn’t get better. And never, I say NEVER, land on Crusader with anything but a supercomputer. You won’t be able to escape :D

Allero,

Certainly so. Though, make no mistake - Eve does collect an enormous revenue and has a userbase willing to pay.

Some legendary battles had tens of thousands of dollars in ISK losses.

Allero,

Wait until you hear of $8000, $21000, and $54000 ship packages.

They are all real.

Allero,

Exactly. Guess those who disliked didn’t read it through.

Turns out, the entire business model of fast food chains is based off ripping its employees.

Now that this loophole is closed, we see the real price of it.

Next step is to realize that it’s not fast food that is expensive - it’s our salaries that are pressed down so much we can’t afford some fries.

Allero,

Here’s a brilliant idea: do not speed, and you won’t have to put the brake pedal to the metal.

If someone speeds in front of you, unless you speed too, this won’t be an issue.

0 cares given about speeding drivers.

Allero,

Which you can easily counter by following the rules for once.

The solution is as simple as that, and if you feel compelled to break the rules - let it at least be a source of revenue.

Allero,

Arriving 10% later is well worth additional safety. And for any accidents due to drivers around me not respecting the speed limits, they are to blame. I’m honestly baffled by the “you are the problem for following rules” proposition. No, you are the problem for breaking them. They are there for a reason.

The safety standards were set when roads were not dominated by multi-ton trucks - something that eats away all the progress we’ve made to both braking and safety systems, and then a bit more.

Thinking everyone is just a backwards thinker who didn’t bother to change the limits would be far from truth.

Allero,

Lol :D

Also yes, it sucks that it doesn’t show who votes. Makes for a lot of confusion in discussions.

Allero,

If the following car doesn’t speed, the guy will roam past, making braking a non-issue for the lawful driver behind as the distance between them will continuously increase.

The only place where it is an issue is when he tries to get in front of someone right before the stoplight.

But in any case, this is reckless and dangerous driving and I’d much prefer each country would have rules against that.

Allero,

Absolutely true. Speeding often correlates with such behavior, which brings even more danger to the roads.

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