Skasi

@Skasi@lemmy.world

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Skasi,

Having exactly 500 kg up to three decimal places would still be quite impressive!

Skasi,

Just wanna add this: rain water going into canals that drain into rivers also ends up in the sea.

Skasi,

I think the concept of “Pay what you want.” is a very friendly approach to this. It already exists on platforms like itch.io and some free to play games financed through donations, like Dwarf Fortress, also became extremely popular. Humble Bundles are also pretty famous for this. And of course kickstarters do something a bit similar to this.

Personally I’d love to see donation buttons/infos especially for all the free music and games that exist out there. But I want to make sure my donations reach the people who actually worked on it, so I dislike products like paypal or patreon where a portion of the money goes to men in the middle and their managers/owners, etc. A bank account number or something along those lines where I can transfer money a bit more directly would be nice, but some creators only provide paypal buttons, so I won’t donate.

Skasi,

He’s not talking about donations though, he’s talking about paying full price THEN tipping.

I’m aware of that. The “Pay what you want.” concept mentioned in my first paragraph was its own idea/suggestion/thought, since it kinda fits the topic. It’s a different thing.

It’s a blatant excuse to pay developers less while placing financial guilt on the people paying for the product. It’s the same way tipping at a restaurant works.

Not really, really good video games take months or even years to complete, so your developers will want to be paid for that time before they become profitable. At restaurants the initial investment isn’t quite as high, as far as wages are concerned. I’d argue that you get tipped before even getting your first monthly paycheck. That can not be the case for video game tips.

I assume software developers and other people in the IT sector are also in higher demand than waiters, so they don’t have it quite as bad as waiters. That’s why I think they’re not comparable.

That said, I do believe that a company that is open about the tips it receives could be interesting for developers. If I saw that tips were actually split evenly among all the employees and their work hours then I think it’d be worth considering applying there. Though I guess for fairness those tips should even be paid out if employees quit or get kicked out so you’d have to track how much each person contributed to each product and that could be a bit of a bureaucratic hassle.

Skasi,

That’s where work contracts can help. Any form of tipping and how it is split would have to be handled by a contract anyway.

Skasi,

I’m aware of that and also see the problem, but argue that that’s partially because most people just aren’t used to this. People’s actions depend a lot on what they consider the norm. Take waiters or other service people as an example - in some cultures it’s usual to tip them, in others it’s unusual or even frowned upon.

You would have to at least have a base minimum purchase price and then accept tips on top.

That’s also fine. If the initial price were lower than other comparable games then I assume that more people could be convinced to tip. Or even just if a company is very open about their work / income and dedicated to communicating to their players. I think there’s already some companies like that, though perhaps not necessarily the big ones.

Skasi,

Very true, but only the fact that the game had such an incredible and easy to use map editor was the reason this was possible.

Helldivers 2’s Politics Appear To Be Flying Over The Heads Of Some (www.forbes.com)

There is currently a very funny, kind of sad dust-up over Helldivers 2, in which self-proclaimed “anti-woke” gamers have previously heralded it as a rare game where they believe “politics” does not play a factor. Their faith was been shaken by an Arrowhead community manager they believed they found to be (gasp)...

Skasi,

I never played the game but watched some trailers and gameplay videos. I’m 99% certain that Helldivers 2 is following the Starship Troopers formula and purely making fun of patrionism, propaganda, war, the military, military personnel, “freedom”, heroism, politics and military advertisements and turning that into a game. There’s just so many obvious signs, it seems impossible to miss. In other words, it is a political game. Or maybe I just really don’t get either of the two.

Skasi,

That’s “Household income”. Household income is the most useless and skewed statistic I can think of when it comes to equality and actual income per person.

In my mind rich people can afford to live in different homes. Poor people can not afford to do so. That means if 8 poor people who each make eg 10k a year share a household then their household earns 80k. Now if 8 less-poor people who each make eg 40k a year are split over four households then their households also make 80k each.

So now there’s 4 households of 2 people each that make as much as 1 household of 8 people. Here statistically 100% of households make exactly 40k. Regardless 50% of those 16 people still make less than 35k a year.

In reality people inside one household have different incomes, which means even among the 4 slightly richer households in the example above some inhabitants would probably make less than 35k.

One question I have is how do household-statistics count people who have multiple houses? If a rich person owns 10 houses, then does it count as 10 households who earn >35k? I hope not.

Skasi,

I’ve played a few rounds of digital Daybreak on BGA. It plays pretty nice, though difficulty seems to increase a lot outside the solo version. I worry that fiddling with CO2 tokens could get tedious in the printed version. The QR Code idea is nice.

Skasi, (edited )

That’s an interesting view/idea. Is that a reoccurring theme in politics? Like, I’m wondering if there have been similar cases and if yes how well did they work.

I can imagine something similar happening at school, where eg. kids who litter or destroy plants or furniture are assigned to cleanup/anti litter duty or to gardening work or to furniture maintenance. I think I remember seeing similar things, the idea being that it helps those kids learn to better understand the work that goes into such tasks and the value behind them. Basically it helps build your morals and values or something along those lines.

The way I see it maybe this decision could promote gender equality organisations that are active in Saudi Arabia. It could create or increase social awareness for this topic. Being given a responsibility can make you put more effort into it than you did before because suddenly the effort counts twice.

Skasi,

Probably a moth attractor, yes. But could also be a very dull cat tree. Either way, now it has eyes.

Skasi, (edited )

The radar can detect airborne ICBM warheads up to 2500 miles away.

For reference, that’s about 1/10th the circumference of the Earth.

In SI units that’s about 4’000 kilometers. The Earth circumference is almost exactly 40’000 kilometers (by historical definition).

Skasi,

Is that a slime covered tentacle monster… in a backpack? Yay backpacks! And handbags too.

Skasi,

Oh right yeah that’s definitely a book when zooming in. Okay no bags then.

Shirt Tags (lemmy.world)

Image: Two images almost identical to each other stacked vertically. The top one is the back of a neck of a person wearing a sweater with the tag sticking out. It is captioned “What it looks like”. The bottom image is the exact same image but the sweater’s tag has been replaced with a cactus. It is captioned “What it...

Skasi,

Not just the tags, also the seams. For some reason manufacturers tend to make the outside of clothes more comfortable to wear than the inside. The many tiny micro-cuts clothes produce are extra uncomfortable with allergies.

Just wear shirts inside out. Much nicer on the skin. Doesn’t work well for clothes with zippers or pockets but usually those are reserved for outer layers anyway.

Skasi, (edited )

human population growth is the biggest driver by far

I argue that the biggest driver for CO2 emissions at the moment is not population growth, but rather the rise of the quality of living in high population low income regions such as China, India, etc.

preserving quality of life should be the stated objectives

Does that mean you also want the many inequalities to remain? CO2 emissions per person are spread as unequal as wealth. Demanding that people are allowed to continue living far above the carrying capacity of the Earth while others live far below is not a solution to the problem.

People argue something along the lines of “spending a lot of energy gives a good quality of life” and to some extend this is true. Though when people spend an hour or two to drive to work in a private car 5 days a week that doesn’t seem like a good quality of living to me.

To fight climate change without having to miss out on a good quality of living it’s important that people get the most “bang for their buck” as far as CO2 emmissions are concerned. I argue that things like watching Formula 1 drivers, owning private jets or even just doing long communes to work by car are among the WORST bang for your CO2-buck anybody can get. Riding a bike, having a picnic in a local park or commuting via public transportation (which lets you do other things like playing on your phone, reading a book or chatting with people while waiting) seem to be way better options.

Skasi,

It’s such an extremely popular game considering its weight, it’s the first game I began writing a list of people who want to play it for. I now know at least 15 people who want to play it and around half of them consider it one of their favourite games. I brought it once to work, played with two colleagues and then one of them thought about buying it. It’s surprisingly easy to find people who love it.

If you live in a city try to find some public board game groups or events and poke around a bit, it really shouldn’t be too hard to find players for this particular game. I’d say at least 10% of regular boardgamers want to play it. So if you visit some events with 10-30 attendees each then chances are you’ll find a handful of people who’re interested.

I suggest you play at least 3-4 of the simple spirits at least once then you will have an easier time explaining their powers effects to beginners, should any questions arise. Also, don’t play a new spirit yourself. You will need some time to help out people who ask questions during the game so try to play a spirit you’re already familiar with, that way you don’t get distracted so much while analyzing your own options.

Skasi,

I’ve had a similar experience with expansions, but feel it heavily depends on the game / on the expansion.

On the topic of over-complicating the game, oftentimes expansions expect you to have a good understanding of the base game and its core mechanics. The idea seems to then be “for all those people who loved the base game and played it for a long time, here’s a new layer of complexity to keep you entertained for the next couple weeks/months/years”. In other words, you’d only buy them if you are already very familiar and want more depth, more content, more mechanics.

However, sometimes expansions seem to significantly alter the core mechanics of a game that you’ve gotten used to and that you loved. Occasionally that can lead to a loss of mechanics that some players loved. If an expansion destroys the things I loved about a game, then of course I wouldn’t like it.

Uh yeah I probably trailed off topic a bit, just wanted to share some thoughts on expansions.

Skasi,

I feel like Lemmy probably lacks the expertiese on pickles. https://lemmy.world/post/1003519

Skasi, (edited )

I really like this topic and think the idea of ones past self is a very interesting concept to think about. Personally I’ve thought about it in a different way, specifically about whether I own my past and it’s also a question about how we own our body.

For example, let’s say ten years ago someone took a picture of me and I demanded that this picture must not be shared or posted online. Now if ten years later I ask the photographer to send me the picture and I post it online, then the photographer and I broke the rules. I certainly did not get consent from my past self. So now the question of whether or not I am my past self comes up. Most people would probably say yes, but it’s still an interesting question.

To continue this chain of thought even further one can be creative and add themes like time travel and meeting ones past self. That expands the idea to a crazy big scope of possible questions though and is perhaps a bit too unrealistic for most people to bother thinking about.

Coming back to a more realistic idea, would posting a picture of my baby self online and insulting the person in the picture be considered morally wrong? It would certainly be considered rude by people who don’t know the context. But how many rights do I actually have here? How about using it as a profile picture on social media? There’s many different possible interesting questions here.

I understand that this is opening a whole other can of worms and a different idea than the original post, but I feel it’s a similar direction and also brings up the question about the relationship between a person and their past self.

edit: Also I just now noticed that I tend to write “past self” as singular while you write it as “past selves” in plural. I guess that’s because you talk about the topic as a more continuous thing that happens constantly. That reminds me of a theory according to which the universe splits up into many different paths every time a random quantum thingy happens. I think it’s this thing: Many-worlds interpretation (wikipedia).

Skasi,

How about a different way of putting it?

Ones past self is a book with more blank pages than our current self. The blank pages represent things that are unknown, things that could be, different possibilities. Perhaps I dislike some of the pages of my current self and would rather not have experienced them. My past self would then be a clean version of the book, where the pages I dislike could still turn out to be different.

But then the question remains of whether the pages are blank because the author is still thinking about what to write or whether they just didn’t find the time to do it yet. Is it actually a book with blank pages or is it more like a folder where you continuously add pages - and furthermore, are the missing pages actually still blank or are they already printed and only need to be added to the folder? Is an incomplete version of a book still the same book? If you only read the first book of a three book series, is it still the same story? Are the pages actually missing or do they exist and I just haven’t read (=experienced) them yet?

Skasi,

Well if you were to decide to take the two identities out of context and compare them to each other, then they would definitely be different. You know, some people do take their past selves and make fun of them, they can hate them, they can insult and loathe them. Similarly, if they could see us today, our past selves might be disappointed or even offended at what we have become. Imagine growing up in a very conservative family, perhaps adopting prejudice views and as you grow up, you change and maybe even find yourself befriending and loving the things or people you used to hate. Your past self might attack and kill you if you were both put into the same room.

I’m aware that that’s a very extreme example. It’s just an idea I wanted to bring across. Of course it can go both ways. I guess the topic would make for very interesting stories in media, I’m sure it was already used often.

You know that reminds me, this whole concept is already a very realistic daily occurrence. Say two people fall in love, but then years later they break up. Oftentimes people say things like “you’ve changed”. They fell in love with each others past versions. I’m sure we all know humans or mechanical devices or software programs that we used to love, but then they changed and we started disliking them. I might like my new comb, or my new phone. But when they break, I might get angry and hate them.

Skasi,

Yay! It makes my-current-self happy that your-past-self said nice things about my-past-selves comment. Go, my-past-self!

With that silly comment of mine out of the way, there’s one thing I want to add which is that I think we should maybe show a bit of leniency towards our past selves. Keep in mind that our past selves had less experience than us. They didn’t have all the experiences that shaped us. For better or for worse. When we say “I didn’t know.” maybe to make things more interesting we could instead say “My past self didn’t know.” at least once, just for the fun of it.

Physically speaking, what our past selves did have though was a lot more potential than us. They had the potential to become our current self and at least in theory they also had the potential to become different versions of our current self. Some of them we might consider better, others worse. These versions would all have a different experience than our current self. Maybe even a slightly different thought going through ones head can be an experience with a big impact on the future.

I guess some people do say that they need to makes ones past self, or even another persons past self proud. One thing that I thought was funny was hearing another person saying “That will be future me’s problem.”. So in a way we really do take snapshots and project things onto them.

Skasi,

Is “making $100k in the US” any different than making $100k in other countries for deciding whether someone is part of the worlds richest 10%?

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