I don’t! I barely notice 120Hz so I just run at 60, my GPU loves me for it.
Imagine running a 4K 1000Hz screen, and needing 66 times more computing power to render all those pixels than my wee 1080p 60Hz screen where I see stuff fucking fine.
Well, there was a long lapse between the old divinity games and the original sin ones, and the old divinity games were… Quite old tbh. Good in lore but VERY dated, idk if they were felt modern at the time or not.
Your case would apply for the legitimate use of streamio, where you can log into all the services and you can watch whatever through that service’s credentials.
It still only clicks ads of the webpages you visit, which again is a pretty good tracking pattern. I prefer to be tracked as “blocks all of them” than “clicks all the ads of these webpages, which are about XYZ, so they must have interests in XZY, which is actually true since I did visit those websites”.
Worse actually, since we usually visit a subset of the web, and by “fake clicking” all the ads of all the websites we visit, we actually give google a pretty good profile of the websites we visit, and that’s bad. Fake clicking is not as private as people think it is.
A Link to the Past is not completely linear; once you have the hammer from the Palace of Darkness, you can choose between…
The thing is that by the time you reach they point youbahve done the tutorial zones in the normal world and you have explored some of the “sacred land”, plus you should already be hooked into the story. BotW and TotK both give you a short introduction and then it’s all pepega, it really feels like you have less direction than in skyrim.
Also, this is something that TotK did better than BotW, kinda. They tell you about the final enemy right from the beginning, there’s no mystery element for the player character, whereas in a link to the past or skyward sword the pc really doesn’t know what’s happening, you just know that there’d something wrong.
In a sense, in BotW there’s no from 0 to hero feeling, you are the hero, not just someone that raises up to the task, but someone that did raise, failed, and is expected to do so again. To me, it feels like the post-game of a better game and that’s bad.
In TotK there’s some sense of mystery since the story begins with you trying to search Zelda, not knowing what happened to the castle. In the end we just fix 4 things in 4 places to get stronger but that again feels like a side quest you do while searching for Zelda, that’s the initial quest and the one I cared for the most when I found out. It still feels like post-gameish because you have a super sense of urgency for Zelda, and there’s 4 places where they saw her and once you go they have issues that you don’t have the fucking time to solve where the fuck is Zelda but you have to do them I guess.
My issue in both games is that you have a big sense of urgency due to the dangers ahead being very real and very in your face, but then there’s tons of stupid content and side quests of people that don’t give two shits about your quest. Yeah let’s collect horses while Zelda has been 200 years being tortured in pain to contain the big bad, no big deal.
I as a player know stuff is boing on because it’s a TLoZ game, but I like the PC being in the dark about that stuff so I don’t feel bad for not fixing the world asap.
Another comment in favour of sandisk, I was gifted a (at the time) big 8GB usb3.0 pen years ago, it has been on my keychain for basically all the time, with enoyghnspace for a live USB and separate space to store stuff.
Oh I just installed lightdm in arch, disabled whatever I had, enables that service and activated the autologin by writing my username in some files I don’t remember anymore. And that was it.
Due to some hardware issues I had I even had no service enabled and used to start it manually from a non GUI environment every time I logged on, and it worked fine. Now it’s properly enabled though.
That’s not what sort of means. Sort of means that they did not use them fully, and that’s just not true when there’s not only several of them, but they are a major plot point.
Would you say “there’s violence (sort of)”? No, there’s lots of violence, no “sort of” involved.