Cowbee,

Tiranosor reks

kittenzrulz123,

Mw fr (but neiche historical topics) :3

GluWu,

rawr

LordAmplifier,

rawr means I love you in dinosaur x3

DumbAceDragon,
@DumbAceDragon@sh.itjust.works avatar

Me

recklessengagement,

Me with reptiles

Ask me anything about gators and I’ll make something up

Creosm,
@Creosm@lemmy.world avatar

How many eyes do they have

anton,

They have one eye that can swivel between both sides of the skull.

recklessengagement,

One, right here:

All --> i <-- gator

alyth,

where are they now

Kowowow, (edited )

Tears down

Dmg and size up

MossyFeathers, (edited )

Dude, that’d be an awesome BoI item.

Plastic Dinosaur (active item, 4 room charge):

  • size up 3x
  • 2x damage
  • deal contact damage
  • immune to contact damage (can still be hurt by projectiles)
  • can’t fire tears
  • killing enemies makes Isaac roar
  • 50% chance to consume enemies and gain 1/2 heart (or maybe an item charge) when Isaac’s damage is greater than the enemy’s max health.
TrousersMcPants,

Immune to contact damage sounds pretty OP tbh

MossyFeathers,

There are already active items that make you fully immune to damage (not just contact damage). That said, they are time limited as opposed to being functional as long as you stay in the room. However, my thought was that still being vulnerable to projectiles would help balance it, especially since it would also increase your size 3x, which makes it harder to dodge projectiles due to the increased hitbox size. Iirc size up at least used to increase hitbox size, though I think it was capped to stop you from being soft locked because you were too big to navigate the rooms.

Zehzin, (edited )
@Zehzin@lemmy.world avatar

Haven’t played since I 100%ed rebirth years ago… that sounds OP as fuck (and annoying in some encounters), though it could be in line with how things are for what I know.

What if instead of making you fully immune you get temporary immunity when you kill an enemy?

MossyFeathers,

Dinosor…

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