ThunderComplex, #Bevy #RustLang I need some help. I'm trying to implement orbiting spaceship movement kinda like Eve Online. It works.. but the positions slowly drift apart as they continue orbiting, instead of remaining stable.
Anyone got any ideas?
I've already exhausted my knowledge by 1) normalizing all vectors and 2) making the actual update code dependent on delta time. This improved things a lot, but it's still an unstable system.Here's my hacked together code: https://gist.github.com/ThunderComplex/74ddd3549cb71855d0b343d11fe5512a
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