Thanks 😅 What do you think about the color? I think something about the color of the grass is off, but I can't quite put my finger on it. Maybe it's too uniform.
I looked at some photos on DDG and most of the grass(es?) are a tad brighter. But also there were some which looked pretty much like yours. Can you randomize the color or even put a Perlin noise on it?
Looks great! If I'd have to criticize something, I'd say it's too wavey. Gras has mostely just one big bend. And that bend is often in the same direction for neighboring leafs.
Yeah I've received too wavey as a feedback by others too on the first iteration of this, this is actuaclly the second iteration. I guess I didn't dial down the waveyness enough 😅
As for the direction I'll have to play around a bit mir the settings to achieve that they line up with each other. I have not yet used a hair emitter often.
Is this a DND gelatinous cube? Grass looks great so far, only critique would be to add some variety to the plant life (some weeds, maybe some grass blades are older and decaying, etc.) but that’s honestly up to you whether you want that sort of realism for this image.
Simulation Nodes
Cycles speedup for large geometries
Light Tree speedup
Ray Tracing support for AMD and Intel GPUs (25-50% speedup for supported GPUs) Windows only
Better UV Packing
Assett Library with human mesh
Animation tools
Loads of smaller features
Yeah, nice one! The face is a little spooky, tbh, I think I would lower the poly count a lot there so you don’t get this kinda wavy, crunched look. Good work!
Looks like something like SimCity/City Skylines but you should rework the lighting. Everything is way to dark. And half of the picture is actually just background
blender
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