Builds, builds, builds.

So I have not seen a post about post 2.0 builds so I thought I would make one. Let me start with the way I saw pre 2.0. With the old setup I felt you had to specialize and pick which stats you wanted to go to 20 with the caveat that if you did not do technology you where not going to have the best equipment and that while you could skip cool it pretty much helped every build mostly due to it increasing crit damage. So it kinda felt like the way to go was to be a hacker int/tech/cool or gun guy reflex/tech/cool or bruiser body/tech/cool.

With 2.0 I feel its very different and this is for a few reasons. One perks can easily be changed at any time but stats are still static. Two the level 15 perks seem like the best ones with the level20 capstones feeling by and large to little to late and overkill to me. The lower level ones seem to be important and useful as well but you have access to them if a stat is at 15. Then 3 phantom liberty added 10 more stat points which means that you can have all stats at 15 and you can choose one to go to 20. If you do you have a build that you can pretty much change to anything you want for how you want to play that day.

Ok so then the question is which stat to bring to 20. My feeling is to keep the jack of all trades the obvious choice is technology as it increases your cyberware capacity and has two capstones that will buff anything when it triggers. One being random on kill and the other being when you activate you operating system. I can see doing the others for various reasons though:

Body - throw enemies into other enemies finisher. So cool.
Reflexes - Bleeeeeeeeeed
Cool - crit-a-mundo
int - hacker overkill. Literally they will be dead without them but now they will be deaderer.

Lastly because of all the above it allows for something that I found most people saw as a mistake type of play style but that many people initially did when coming from other rpg type games. That is saving stats to put into stats when there was a requirement. IE. amount of int/tech/body to open a door or so much X attribute will allow Y dialogue option. If going to 15 for everything anyway then might as well do this. Which is what I plan to do as I finally start my new play through.

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