Cyberpunk 2077 | Patch 2.12

Patch 2.12 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It focuses on main issues experienced by players after Patch 2.11, such as key bindings.

Check out the list of changes below for details:

PC-specific


<span style="color:#323232;">It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
</span><span style="color:#323232;">Fixed an issue where trying to bind the T key to actions in Exploration &amp; Combat resulted in a "Binding Failed" error.
</span><span style="color:#323232;">Together with Intel we fixed the stuttering issue that occurred while the "Prioritize P-Cores" option was enabled.
</span><span style="color:#323232;">Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
</span><span style="color:#323232;">Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
</span><span style="color:#323232;">Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.
</span>

Xbox-specific


<span style="color:#323232;">Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.
</span>

All Platforms


<span style="color:#323232;">Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
</span><span style="color:#323232;">Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
</span><span style="color:#323232;">Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
</span><span style="color:#323232;">New Dawn Fades - Fixed an issue where it wasn't possible to open the phone to read the notification from the Automated Delivery System.
</span><span style="color:#323232;">I Can See Clearly Now - Lowered the Body attribute check required to move the dumpster.
</span><span style="color:#323232;">I Walk the Line - Sasquatch's jump attack will now properly register as a hit and deal damage.
</span><span style="color:#323232;">Riders on the Storm - Enemy cars in the chase sequence will now shoot at Panam's van.
</span><span style="color:#323232;">Nocturne Op55N1- Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn't trigger, blocking progression.
</span><span style="color:#323232;">Sonic Shock will now be properly categorized as a Covert quickhack.
</span><span style="color:#323232;">Fixed instances where groups of immortal enemies could appear across Night City.
</span><span style="color:#323232;">Fixed an issue where some elements on the perk screen wouldn't change after switching to Colorblind Mode.
</span><span style="color:#323232;">BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.
</span>
jeff_rose,
@jeff_rose@lemmy.world avatar

Oh good… I felt bad that I couldn’t move the dumpster for Brendan in my latest playthrough.

hollyberries,

Oh, man I was so confused that the Sasquatch fight felt easy during my last play though. Now that I know that it was a bug, its time for another go!

TheDarkKnight,

Can’t believe they added boob guns, heck of an update read the patch notes

DoucheBagMcSwag,

Ahhh shit here we go again…busted mods

dinckelman,

Hasn’t really been that bad at all between the minor patches. Most of my mods got an update within a couple days, if one was needed at all

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