Friday Facts #410 - Rocket turret & Target priorities (factorio.com)
Friday Facts #409 - Diminishing beacons (factorio.com)
Friday Facts #408 - Statistics improvements, Linux adventures (factorio.com)
Friday Facts #407 - Automating a soundtrack | Factorio (www.factorio.com)
Friday Facts #406 - Space Age Music | Factorio (www.factorio.com)
Friday Facts #405 - Whole belt reader, New logistics GUI (factorio.com)
Friday Facts #404 - Frustration not found (factorio.com)
Friday Facts #403 - Train stops 2.0 (factorio.com)
Friday Facts #402 - Lightspeed circuits (factorio.com)
Divine Automation: Factorio and phantasies of mechanization (reincantamentox.substack.com)
Friday Facts #401 - New terrain, new planet (factorio.com)
Friday Facts #400 - Chart search and Pins (factorio.com)
Friday Facts #399 - Trash to Treasure (factorio.com)
Factorio 2 for the peaceful player
I’m one of the persons who likes to play factorio without the aliens and the pressure that comes with them. I’ve been drooling at the weekly blog entries showing the coming factorio 2 and have wondered if it’s going to be possible to play without the aliens. I haven’t seen mention of whether they will be required other...
Friday Facts #398 - Fulgora (www.factorio.com)
Enhancing the Factorio experience with SAT solvers (github.com)
cross-posted from: programming.dev/post/10016863
Friday Facts #397 - Factoriopedia (factorio.com)
Any Factorians excited for Shapez 2? (store.steampowered.com)
I read about Shapez going 3D a few years back, and it initially sounded silly and pointless, but tried the new demo, and now I’m very excited for it to release in early access....
Friday Facts #396 - Sound improvements in 2.0 | Factorio (factorio.com)
An improved Factorio chatting experience (mods.factorio.com)
Or at least my attempt at improving it with the limitations of runtime scripting....