lurch,

It’s not good for starting. Even though I know nothing better for the task, it’s unintuitive: Nothing is self-explanatory. You need to prepare pixel art in specific formats and place them in specific folders to use them in your new game. The UI does not tell you about any of those folders or formats, nor does it give hints or errors. You have to read the docs. You can place some stuff with your mouse, yes, but you can’t use your mouse for the difficult stuff like animation/movement coordinates; you have to enter coordinates into input boxes not even seeing the coordinates of the player or actors you placed. There is a very misleading coloring tool that isn’t really meant for drawing, but for palette selection and application.

It’s almost as difficult as blender: It’s more easy than coding all that in a programming language, yes, but it’s miles away from pointing and clicking and “people starting a game dev journey” need to use at least a tutorial and the docs in addition and prepare for many frustrating hours before they have something lame and ridiculous, that’s still many months or years away from something worth publishing.

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