Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenue (i.vgy.me)
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)...
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)...
There are plenty of multiplayer games I adore. However, it seems like every community has these “brain dead”, patronizing, or out right toxic elements that are just nasty. I’d rather debate politics than make suggestions in some gaming communities because the responses are just so … annoying....
UPDATE: So, apparently it’s mostly fake, taken from this article [translation] (where they even mention some kind of VCS)....
Per the CEO in today’s meeting:...
#Memes
Unity Software said Monday that it would lay off about 1,800 employees, or 25% of its overall workforce, as part of a corporate restructuring plan....
I made a video to help Unity devs quickly navigate things before they make decisions. Watch is not necessary I copy paste my video description below with all the links I shown in video. If you like to hear my thoughts or opinion then watch I don’t mind, I don’t use youtube video to make a living....
Its Monday so we’re continuing on with the daily questions of the day!
Discoverability is probably the second biggest hurdle when it comes to developing a game (the first is actually having something to publish)...
I don’t think my knowledge is complete about Windows side of things (PE and Win32 API, MASM, VC++ etc) so I never dared apply for such jobs. But I have never seen one either. I think it theoretically should exist. The systems side of gaming, especially developing a portable framework, developing retargetable, optimizing...
This is kind of huge, isn’t it? I’ve been seeing this engine around for a while (it was still in closed alpha I believe) and it seemed really well done. It’s a Godot fork that’s intended to be a simpler experience like Roblox, where it has visual scripting, handles all the multiplayer itself, and allows you to create...
There are a lot of questions and intentions to move into gamedev from developers who are burnt out at their jobs. And that’s okay. From my own experience, I have a couple of pieces of advice that are not very professional....
My main issues are living in a country (Hungary), where a college degree would be almost mandatory for any dev jobs (mainly due to HR being dumb), also I'm disabled so my only job opportunity is a crappy government program one that pays half the minimum wage for full-time employment (!!!!!!), but this is the only no-12 hour...
I’ve done hardly any game development in my life (making a simple Gamemaker game at high-school in 2016 or 17, & making a box fall in Unity a couple years back; so you can call me a complete noob. But I was just wondering: If I for whatever reason wanted to make my game work natively on a Bunch of different Windows versions,...