I'd love to see most of these, the main exception being automatic villager trading. I don't really want to see any buffs to villagers until we see a major overhaul that fixes some key problems such as really powerful trades and the incentive to cram villagers into tiny boxes. Add automatic trading, and villagers become a lot harder to improve, as people will be reliant on villagers working as they do for their farms to work.
This is a really cool potion effect! The way it's made is quite unique, and the effect seems helpful.
I'd suggest having this not just apply to falling. For example, it could teleport you out of lava or the void should you fall into those. To balance this, I'd have the duration be the same as slow falling (1:30, 4:00 if extended with redstone) or maybe even less.
I also think the name should be changed. "Potion of rewinding" is a much more fitting name that does a better job of communicating the point of the effect. To be even clearer, the actual status effect could be called "Protective Teleportation".
The optional rule doesn't really make sense. It'd make the potion super confusing — sometimes it works, but sometimes it does nothing.
Trying to be reddit and starting out with a slew of rules are both bad ideas. Loosen up and invite people to talk about things that are Not welcome on reddit, ffs.
definitely like the thicker bamboo option, but while you're at it, why not have it get slifgtly skinnier at the top like a stalactite?
as for the leaves, i think they should be much less squarish, either rounded off or more sparse (individually, not overall amount), perhaps something using connected textures.
I like a simple version, like a Parson's Table, shaped basically like a scaffold, dyable, acts like an invisible item frame, connected textures remove extra legs.
I had this idea but it was more about different levels of age for villages, some ruined, some abandoned, some cursed, some from various levels of development...
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