My problems with Skyfactory 4

I guess this is kind of asking for direction, but also just airing out my grievances.

I have tried multiple times to play skyfactory 4 and have stopped every time. I just started a new skyfactory 3 and am starting to realize why I don’t like skyfactory 4. 4 feels very linear to me. Everything is centered on bonsai trees. Maybe later with huge mega farms mystical agriculture could take over but it’s way too far away and I lose interest far before then. 3 keeps helping you move forward because there are so many things to try even in early game that makes you want to push into new mods.

The second reason I stopped might just be preference, but i feel like 3 is easier to scale making the grind feel shorter. Things like extreme reactors and tinkers construct can start small and then grow with you as your production increases. I also do like that there are some mods that help a ton (some would say broken) that help move things if you know about them e.g. cloches in immersive engineering. I just feel like 4 has been optimized to draw out the grind in one mod at a time.

4 seems great and I want to love it, but I just run out of steam too early. The last time I even let myself move through some grind by using creative to fill in things once I had made a couple of something.

I am open to suggestions and people telling me I am wrong. I would just like to know how everyone addresses my issues.

Thank you all in advance!

EnderofGames,

SF3 was my first. People used to swear by SF4, as if it was better. I don’t understand that choice.

It took me two tries, but I did complete a whole SF4 world, all the achievements, too (aside from broken Twilight Forest ones). It was good, but I liked it less than any other I played, including Stoneblocks and the new SkyFactory One.

I like the Nuclear Craft more than most other big energy production mods, but SF4 has nothing to spend it all on. So, yeah, I made a max size fission and then fusion reactor, which is fun, but without Draconic Evolution or something to sap it away, it feels like it ended much sooner.

That and the linearity. Though with some packs it’s kinda preferable, I just guess it isn’t the SkyFactory way.

SkipWapPallyPap,

Interesting that you had a similar experience. I commend you finishing it. That is super impressive to me along with that many achievements.

Yeah, Draconic evolution is just such a fun high bar for an ending. You pointed out something else that I couldn’t quite put my finger on. That is that most of the mods feel standalone. Some do work together but it kind of feels like you move (generally) from one to the next without much interplay. In SF3 immersive engineering, extreme reactors, mystical agriculture, botania, and pretty much all others can grow and benefit from each other. I could takle a problem from 3 or 5 directions if I want.

Thank you for that comment it helped me connect more pieces.

tacosanonymous,

I can’t say that you’re wrong. I feel almost exactly the same way. The trees are a tough hurdle.

I do go back occasionally. As much as I love variety, some mods in 3 are just too comfortable and I’ll lean on them and not really experience anything new.

SkipWapPallyPap,

I for sure get that some mods are too comfortable. I use some as a crutch. But also, sometimes I just want to play some skyfactory with little worry. I try to mess with at least a new mod each time I play through and it’s not a bad thing to get into the new stuff quickly.

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