Echoes 4.42 Patchnotes 29. Aug 2023 - [PC, PS, Xbox]

Bug fixes


<span style="color:#323232;">Fixed an issue that incorrectly stopped the Autophage from awarding Void Motes if players had unlocked every piece of Autophage armour.
</span><span style="color:#323232;">Fixed an issue that blocked most Autophage presets from appearing in the Appearance Modifier UI.
</span><span style="color:#323232;">Fixed an issue that caused the Autophage heads earned during the Singularity expedition to incorrectly appear as locked in the Appearance Modifier UI.
</span><span style="color:#323232;">Fixed an issue that could prevent the Autophage from navigating correctly around their camps.
</span><span style="color:#323232;">Fixed a text issue with some hover tips in the Appearance Modifier UI.
</span><span style="color:#323232;">Fixed an issue that caused some Autophage-related entries in the Catalogue to appear too early.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> 
</span><span style="color:#323232;">Fixed an issue that caused the custom staff assembly UI to be inaccessible at Harmonic Camps.
</span><span style="color:#323232;">Improved the visuals when previewing custom-assembled staffs.
</span><span style="color:#323232;">Fixed a number of visual issues with some custom-assembled staffs.
</span><span style="color:#323232;">The preview image show when assembling a custom staff can now be rotated.
</span><span style="color:#323232;">Fixed a number of visual issues with holding Multi-Tools.
</span><span style="color:#323232;">Fixed a number of animation issues with the Voltaic Staff.
</span><span style="color:#323232;">Fixed an issue with the position of the player torch when using a staff.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> 
</span><span style="color:#323232;">Fixed a number of networking issues when syncing elements of the Dreadnought battle in multiplayer.
</span><span style="color:#323232;">Salvaged freighter technology upgrades earned by destroying the pirate Dreadnought are now always S-Class.
</span><span style="color:#323232;">Fixed an issue that prevented the anti-freighter torpedo from playing the correct effect when it impacted on shield rather than the hull.
</span><span style="color:#323232;">Fixed an issue that caused some player freighters to have changed appearance.
</span><span style="color:#323232;">Fixed an issue that allowed players to destroy their own freighter.
</span><span style="color:#323232;">Pirate frigates now have a teleporter aboard, allowing quick return to your freighter after boarding.
</span><span style="color:#323232;">Fixed an issue that could cause errors in mission text at the moment torpedoes are launched at the civilian fleet in multiplayer Dreadnought battles.
</span><span style="color:#323232;">During the first phase of the battle against a pirate capital ship, the Dreadnought will now more aggressively target smaller ships in the civilian fleet.
</span><span style="color:#323232;">The destruction effects for the pirate Dreadnought have been improved.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> 
</span><span style="color:#323232;">Fixed an issue that could cause some players to lose the marker for the Portal during The Purge mission.
</span><span style="color:#323232;">Fixed an issue that prevented access to the quick menu in the ship if swap build/quick menu was enabled.
</span><span style="color:#323232;">Fixed a number of audio issues.
</span><span style="color:#323232;">Fixed an issue that could prevent some camera shake effects from working correctly.
</span><span style="color:#323232;">Fixed a number of issues that prevented Twitch drops from being successfully redeemed.
</span><span style="color:#323232;">Fixed an issue that made it difficult to read the Analysis Visor data when using a staff in VR.
</span><span style="color:#323232;">Fixed an issue that could trap players in a loop in the UI where pressing back would cycle between the same three pages.
</span><span style="color:#323232;">Fixed a hang that could occur when players were targeted by security systems on derelict freighters.
</span><span style="color:#323232;">Fixed a rare issue that could allow players to have their last ship weapon destroyed during combat.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> 
</span><span style="color:#323232;">Fixed a crash related to the mission system.
</span><span style="color:#323232;">Fixed a crash that could occur when reloading the game shortly after the initial load.
</span><span style="color:#323232;">Fixed a crash related to networking.
</span><span style="color:#323232;">Fixed a hang on Xbox consoles.
</span><span style="color:#323232;">Fixed a crash on PS5.
</span><span style="color:#323232;">Fixed a crash related to frigates in multiplayer.
</span><span style="color:#323232;">Fixed a UI crash.
</span>
Assassin4,

Awesome, I was hoping the void motes bug would be fixed quickly! I want a new staff!

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