nomanssky

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kryllic, in No Man's Sky: Orbital Update
@kryllic@programming.dev avatar

Full patch notes:

SPACE STATIONS

  • Space stations have been completely overhauled and refreshed.
  • Station exteriors now come in a huge array of procedurally generated shapes and colours, as well as at an increased scale.
  • Space station interiors are now procedurally generated.
  • Space station interiors now have a huge amount of lighting and visual variation.
  • Station interior designs now reflect the race of the local system authorities.
  • The various key space station merchants and interactions have all been visually refreshed.
  • Players can now use the Quick Menu to switch their docked ship while aboard the space station, providing the ship in question has functioning launch thrusters.

SCREEN SPACE REFLECTIONS

  • Introduced a number of optimisations and visual improvements to screen space reflection rendering.
  • Reflection rendering has been revised to reduce noise and make the effect more stable.
  • The lighting model for reflections has been improved to achieve a more realistic, physically based look.

FLEET MISSIONS

  • While away on expeditions, frigates may now call home via the starship communicator or the fleet command terminal on your freighter.
  • The fleet commander may seek your advice in dealing with a tricky situation, or may even request direct assistance.
  • Your decisions at these moments, or your efforts in coming to the aid of your fleet, have a direct impact on the outcome and rewards for your fleet missions.
  • Fixed a number of text issues when using the captain’s terminal on a frigate.
  • The player’s torch is no longer auto-activated when boarding a frigate.
  • The frigate teleporter can no longer be triggered while the frigate is away on a mission.
  • Fixed an issue that could cause asteroid flickering when warping to a system that contains a frigate fleet.
  • Fixed an issue that prevented outlaw frigates that are not away on a mission from being warped in to defend the player when under attack by hostile starships.
  • Nearby fleets will now always deploy fighters to assist the player in combat, even if they are on a mission.
  • When landing on an outlaw frigate, the captain will now greet you with an appropriate message.

STARSHIP CUSTOMISATION

  • A new interaction, the Starship Fabricator, has been added to the space station.
  • The fabricator allows you to build your own custom fighter, hauler or explorer starship.
  • When salvaging a ship, the process can now be targeted at specific visuals, e.g. reclaiming the wings or thruster array specifically. These harvested components can then be combined to create a brand-new ship.
  • Purchase starship reactors from space station technology merchants to determine the stats and class of your new starship.
  • The fabricator also allows you to choose unique colour and paint styles for your new ship.
  • Starships salvaged from the wild or purchased from another pilot benefit from universal authentication, granting them a bonus to future trade-in values.

USER INTERFACE

  • The splash screen and mode select screens have been visually overhauled.
  • The options screens have been tweaked for visual clarity.
  • The in-game patch notes have had a visual upgrade.
  • Purchase and decline buttons in various UI pages have been re-styled.
  • The compare and purchase screens have been tweaked for clarity.
  • When using “Transfer More” to add items to a slot, the popup will now only show valid items.
  • When a mission location is marked, the icon will now briefly start in the centre of the screen before moving to its usual position, making it easier to track off-screen locations.
  • Fixed an issue that added an additional delay to the creation of markers for mission events.

TRADING, REPUTATION AND GUILDS

  • Space station technology merchants now have a wider range of upgrades, with more high quality modules available.
  • Space station technology merchants now offer a price discount based on your standing with their faction.
  • The starship Economy Scanner can now be activated from the ship’s inventory as well as from the quick menu.
  • The Economy Scanner can now detect nearby trade surges, in addition to detecting planetary outposts.
  • Trade surges are time-limited events in nearby systems that offer an increased profit margin on key goods. Find a source of the required trade items to take advantage of these surges.
  • A system’s economy description on the galaxy map now uses a consistent label to describe the goods they buy and sell.
  • The guild envoys for the Merchants, Mercenaries and Explorers Guilds now offer a wide selection of items to their members.
  • Find guild envoys aboard space stations.
  • Each envoy offers a range of free supplies and heavily discounted items, with eligibility based on your current standing with their guild. The exact items vary from system to system but are tailored to each specific guild.
  • Envoys will also accept donations to guild supplies, in exchange for increasing your standing with their guild.
  • Vanquished pirate starships now yield Pirate Transponders, which can be donated to the Mercenaries Guild for a boost to standing.
  • The clarity and presentation of the buttons to view journey milestones and faction standing within the catalogue have been improved.
  • Fixed an issue that caused the catalogue system standing button to lead to the wrong page.
  • A number of new alien words have been added, ready to learn and translate.
  • The trade terminal found on space stations now has a clearer name and subtitle.

BASE PARTS

  • A large number of new base parts have been added, based on the decoration style of the space station.
  • Research these parts with salvaged data at the construction research terminal on the Space Anomaly.
johannapeter, in Guide: How do I start the “Echoes” story?

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EvolvedTurtle, in The crossover no man wants..

Counter argument Imagine a ksp style rocket builder in no mans sky

sebinspace, in The crossover no man wants..

No thanks

daralick, in Sister Midnight

Thumbs up. It reminds me a bit of the disney movie ‘Black Hole’ waaaaay back when.

cat, in Here are all my ships and how I like to role-play
@cat@lemmy.sdf.org avatar

dude these are next level! your attention to detail in the starship/character styling is incredible.

CaptManiac, in paradise Planet
@CaptManiac@lemmy.world avatar

Nice! Got a glyph address? :)

dual_sport_dork, in Here are all my ships and how I like to role-play
@dual_sport_dork@lemmy.world avatar

Well, I have to say I haven’t heard anyone mention Squee in a couple of decades.

Secret300, in Here are all my ships and how I like to role-play

damnn. I should get more into playing like you. I’d probably have so much more fun that way

dwenius, in black hole gravity lens
dwenius avatar

I love that they modeled in lensing effects SO MUCH.

dwenius, in a kiss on the cheek
dwenius avatar

That is a sick living frigate! I went on a tear when they came out, I have at least a dozen, but most of mine are the super-long tail and tentacle types. You got yourself a roughed up barnacled Pirate Queen there...

eighty, in Here are all my ships and how I like to role-play

these are great -I would be happy with just one of these ships/characters! makes me wanna head back in

ormr, in a kiss on the cheek

Holy s*** what is that thing? Haven’t played since 6 months or so.

DarkDiamondK,
@DarkDiamondK@lemmy.world avatar

Pretty sure it is a living frigate, can’t remember when they were added, but I have another that is much more colorful than this one

ormr,

Ah okay! Thought it was gigantic compared to the regular frigates on the right but that’s probably just because of the perspective.

DoucheBagMcSwag, in Um. Hewwo.

HOiii!!!

HOiiii!!

ma11en, in what does Opulent Tapestry snap to?

Can you try putting something on the wall and then the tapestry on that?

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