Echoes 4.44 Patchnotes 7. Sep 2023 - [PC, PS, Xbox]

Bug fixes


<span style="color:#323232;">Sentinel capital ships are now equipped with shield generators that must be destroyed before their hull can be damaged.
</span><span style="color:#323232;">Improved the VFX for Sentinel capital ship weapons.
</span><span style="color:#323232;">Fixed a number of multiplayer syncing issues with Sentinel capital ships.
</span><span style="color:#323232;">Fixed an issue that prevented the warp-out effects from correctly playing on the Pirate Dreadnought.
</span><span style="color:#323232;">Added new pirate freighter warp effects.
</span><span style="color:#323232;">Fixed some minor collision issues on the pirate freighter.
</span><span style="color:#323232;">Fixed an issue causing some low priority missions to appear on the galaxy map.
</span><span style="color:#323232;">Fixed an issue causing pirate titles to not unlock.
</span><span style="color:#323232;">Fixed an issue that could cause the the organic frigate quests not to work as expected in multiplayer.
</span><span style="color:#323232;">Salvaging the Atlantid Multitool now awards Void Motes.
</span><span style="color:#323232;">Fixed an issue that prevented barrel rolling during warp.
</span><span style="color:#323232;">Fixed some untranslated pirate name in empty systems.
</span><span style="color:#323232;">Fixed an issue that caused Vy’keen pirates to act as if they were Gek in very specific circumstances.
</span><span style="color:#323232;">Fixed an issue that caused Autophage missions to repair lost heads to become blocked if the head in question had already been repaired.
</span><span style="color:#323232;">Fixed an issue that could cause floating drone heads to be loaded as freighter workers in place of Korvax entities when warping your freighter to an empty system.
</span><span style="color:#323232;">Fixed an issue that could prevent progress in the Voyager’s Expedition milestone to find a creature with corrosive blood.
</span><span style="color:#323232;">When crafting items, players are now alerted if they have the right ingredients but those items are in an inaccessible inventory.
</span><span style="color:#323232;">Fixed an issue that could cause Autophage staff assembly to choose an incorrect seed for subsequent creations after cancelling out of the preview of the assembled staff.
</span><span style="color:#323232;">Fixed an issue that could cause the players to do damage to themselves when using the multitool.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> 
</span><span style="color:#323232;">Fixed a performance regression related to mesh rendering.
</span><span style="color:#323232;">Fixed a hang related to loading missions.
</span><span style="color:#323232;">Fixed a rare hang that could occur when loading a save on Xbox.
</span><span style="color:#323232;">Fixed a crashed related to the HUD.
</span><span style="color:#323232;">Fixed a crash related to procedural textures.
</span><span style="color:#323232;">Fixed a crash related to loading player bases.
</span><span style="color:#323232;">Fixed a crash related to the shop interface.
</span><span style="color:#323232;">Fixed a crash related to the aerial scan camera.
</span><span style="color:#323232;">Fixed a number of crashes related to memory management.
</span><span style="color:#323232;">Fixed an Xbox-specific hang.
</span>
user,

I still can’t find aggressive animal in no2 endeavor arggh! thinking I should move on to end 3 point and hopefully come across it 🤷

kid4today,
@kid4today@feddit.uk avatar

There’s one posted in the expedition thread. lemm.ee/comment/3140749

user,

🙏♥️ saved me. ty

kid4today, (edited )
@kid4today@feddit.uk avatar

‘Fixed an issue that prevented barrel rolling during warp’

Oh thank god! I was genuinely missing that.

Also, salvaging atlantid multi tools now gives void motes… nice.

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