Planet rendering with volumetric clouds and night time textures

This video was rendered using daytime (NASA Bluemarble) and nighttime (NASA Blackmarble) textures. The volumetric clouds cast shadows during the day and can block city lights at night.

Source code: github.com/…/302dab495016c7b029b5c59742d4478de834…

Music: Andrewkn - Surrealism Ambient Mix

mattreb,

Very cool! What did you use for the atmosphere? Are you using a precalculated lut like in gpu gems 2? The warm light at the sunset transition is a nice touch :)

wedesoft,

Thanks. I am using Eric Bruneton’s precomputed atmospheric scattering: inria.hal.science/inria-00288758/document

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