rct

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OpenRCT2 v0.4.10 "You don't reheat cakes" released! (and the 10 year OpenRCT2 anniversary!) (github.com)

On 2014-04-02, exactly 10 years ago IntelOrca made the first commit to his public code repository named ‘OpenRCT2’. Some 25984 commits later contributed by 552 individuals over the course of 10 years we bring to you yet another instalment in this saga: OpenRCT2 v0.4.10 codenamed “You don’t reheat cakes”....

My additional giga track sprites have been merged to develop (github.com)

It’s long overdue but this is finally done. This adds some additional track sprites to the giga coaster - including verticals, inversions, and large sloped turns. Since the vanilla giga coaster trains don’t have sprites for these you need the “enable all drawable track pieces” cheat on to use them....

OC Aquaterra, mini contest entry (i.imgur.com)

Second place entry in another mini challenge in 2019 on RC&F. The challenge was to pick and use an extremely limited color set for all parts of the entry. Natural elements were allowed to be colored naturally (rocks, water, foliage) but all other features had to adhere to a fairly specific subset of colors. I chose the blue...

More progress on my accelerator coaster (i.imgur.com)

I now have all the anti-rollback brake fins animated properly, although it’s just cosmetic and they don’t function yet. I have also reduced the length of the launch end piece to two tiles, mostly because it simplifies the implementation a bit and there was no real reason for it be three. The next thing I want to do is make...

Yet another Intamin accelerator layout I made (i.imgur.com)

I have now implemented a functional hydraulic launch piece, although it is far from fully featured. It automatically calculates the right acceleration to use based on the length of the launch but only when the coaster is first tested - currently, changing the speed setting has no effect unless you close and reopen the ride. I...

An Intamin accelerator layout (i.imgur.com)

I’ve made some more progress on my Intamin accelerator coaster. I’ve changed the track model again - since I now have a track model that matches the vanilla giga coaster, I have modelled a 4 rail track based on that. The new one is less accurate to the real world dimensions but fits the game better....

An Arrow pipeline coaster layout I made (i.imgur.com)

I’ve made a little more progress - there are now lift and brake sprites (which could use some more work), and I’ve implemented the restraint animation for the trains. I think the trains still seem lacking in detail, the shields especially don’t look right but I’m not sure what to do about it.

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