OpenRCT2 v0.4.11 "A nice, woody sound" released! (github.com)
You should know the drill by now. Another month, another release, another reason to play OpenRCT2!...
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You should know the drill by now. Another month, another release, another reason to play OpenRCT2!...
On 2014-04-02, exactly 10 years ago IntelOrca made the first commit to his public code repository named ‘OpenRCT2’. Some 25984 commits later contributed by 552 individuals over the course of 10 years we bring to you yet another instalment in this saga: OpenRCT2 v0.4.10 codenamed “You don’t reheat cakes”....
Just another layout, nothing new here.
Yes, I am aware that the second half of the layout is nothing like Ring Racer … it wasn’t meant to be a recreation, because the original layout is pretty boring.
Built to check that you can build a strata coaster that is rideable. It turns out, no larger pieces are strictly needed and peeps will ride this without cheats … which is actually quite silly....
It’s long overdue but this is finally done. This adds some additional track sprites to the giga coaster - including verticals, inversions, and large sloped turns. Since the vanilla giga coaster trains don’t have sprites for these you need the “enable all drawable track pieces” cheat on to use them....
Hi everyone, we just released OpenRCT2 v0.4.6 “With my best girl by my side, we’d sing, sing, sing”!...
I’ve been starting to play around with rct2 and am amazed at some of the dense examples I’ve seen - this game is really deep!...
This was the second place contest entry on a mini challenge on the RC&F Discord server back in 2019. The theme was simply "fantasy".
Inspiration this time was largely X250, one of my favorite parkmakers of the early 2000s. The flying coaster layout is fairly intricate and quite intense, I'm rather proud of it.
Second place entry in another mini challenge in 2019 on RC&F. The challenge was to pick and use an extremely limited color set for all parts of the entry. Natural elements were allowed to be colored naturally (rocks, water, foliage) but all other features had to adhere to a fairly specific subset of colors. I chose the blue...
Winning entry in another mini challenge in 2019 on RC&F, the theme this time was "mobius coaster". I took lots of inspiration from a mix of people this time, but primarily Turtle and Artist.
This was the second place contest entry on a mini challenge on the RC&F Discord server back in 2019. The theme was simply "fantasy".
This is, obviously, ridiculous, but it was built mostly to check that the shortest possible hydraulic launch would still work. I changed the minimum length from 3 to 2 tiles to simplify the implementation....
I have now made it so the launch run can start from a block brake instead of the station....
I now have all the anti-rollback brake fins animated properly, although it’s just cosmetic and they don’t function yet. I have also reduced the length of the launch end piece to two tiles, mostly because it simplifies the implementation a bit and there was no real reason for it be three. The next thing I want to do is make...
I have now implemented a functional hydraulic launch piece, although it is far from fully featured. It automatically calculates the right acceleration to use based on the length of the launch but only when the coaster is first tested - currently, changing the speed setting has no effect unless you close and reopen the ride. I...
I’ve made some more progress on my Intamin accelerator coaster. I’ve changed the track model again - since I now have a track model that matches the vanilla giga coaster, I have modelled a 4 rail track based on that. The new one is less accurate to the real world dimensions but fits the game better....
I’m working on adding the ability to switch between multiple track types, which is common on a lot of Intamin rides. Could potentially be used for the vanilla giga coaster as well.
Sorry for the awkward crop - my computer had trouble recording a larger frame.
I’ve made a little more progress - there are now lift and brake sprites (which could use some more work), and I’ve implemented the restraint animation for the trains. I think the trains still seem lacking in detail, the shields especially don’t look right but I’m not sure what to do about it.
What is a Grand Tour?...
cross-posted from: programming.dev/post/442587...
What is a Grand Tour?...