OpenRCT2 v0.4.11 "A nice, woody sound" released! (github.com)
You should know the drill by now. Another month, another release, another reason to play OpenRCT2!...
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You should know the drill by now. Another month, another release, another reason to play OpenRCT2!...
On 2014-04-02, exactly 10 years ago IntelOrca made the first commit to his public code repository named ‘OpenRCT2’. Some 25984 commits later contributed by 552 individuals over the course of 10 years we bring to you yet another instalment in this saga: OpenRCT2 v0.4.10 codenamed “You don’t reheat cakes”....
Built to check that you can build a strata coaster that is rideable. It turns out, no larger pieces are strictly needed and peeps will ride this without cheats … which is actually quite silly....
It’s long overdue but this is finally done. This adds some additional track sprites to the giga coaster - including verticals, inversions, and large sloped turns. Since the vanilla giga coaster trains don’t have sprites for these you need the “enable all drawable track pieces” cheat on to use them....
Hi everyone, we just released OpenRCT2 v0.4.6 “With my best girl by my side, we’d sing, sing, sing”!...
I’ve made some more progress on my Intamin accelerator coaster. I’ve changed the track model again - since I now have a track model that matches the vanilla giga coaster, I have modelled a 4 rail track based on that. The new one is less accurate to the real world dimensions but fits the game better....
I’m working on adding the ability to switch between multiple track types, which is common on a lot of Intamin rides. Could potentially be used for the vanilla giga coaster as well.
Sorry for the awkward crop - my computer had trouble recording a larger frame.
I’ve made a little more progress - there are now lift and brake sprites (which could use some more work), and I’ve implemented the restraint animation for the trains. I think the trains still seem lacking in detail, the shields especially don’t look right but I’m not sure what to do about it.
What is a Grand Tour?...
What is a Grand Tour?...
cross-posted from: https://beehaw.org/post/615525...
I'm reposting some old content to get this started. This was from when the large sloped turns were still in development.
This is probably the most unusual new coaster type I was working on. A lot of progress was made and I even had a preview image but like most of my stuff it was never finished.
From when the zero G rolls were new
This was a branch I was working on which added vertical boosters, as well as an option for regular boosters to breaks on the reverse pass. It was never completed.