jjjalljs,

I think sometimes there can be a tradeoff of blunt wide that it can make disparate things feel too similar.

Sometimes this is fine. But some players might object. Like in Fate Core, a game I really enjoy, the difference between shooting someone with your rifle and zapping them with your wand is typically mechanically zero.

I’m fine with this, and happy to distinguish them in the narrative or via what kind of aspects you can create (ie: a rifle can create SUPPRESSIVE FIRE but a wand can’t). Some players might not be.

I dimly remember some ultra light RPG that was just roll a d6 and try to get over or under your stat depending on your action, and it just felt disconnected and unsatisfying. Extremely wide and blunt.

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