OC Does extensive post-release support - particularly for live-service games - lead to unrealistic expectations and disappointing realities in a game's sequels?

It's a common issue at this point: a game releases, gets years' worth of updates and DLCs, and then eventually the developers move on to developing a sequel. The sequel comes out and... the depth and amount of content is nowhere close to what players have just been experiencing in its predecessor. The sequel may have many of the...

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