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loobkoob

@loobkoob@kbin.social
loobkoob,
loobkoob avatar

Part of me hopes none of them are dumb enough to fall for this. Part of me hopes redditors somehow end up as the majority owners of Reddit and either a) return it to being a good website or b) wreak absolute havoc.

loobkoob,
loobkoob avatar

The website whose CEO was a moderator on r/jailbait, the community for sexualizing minors?

I thoroughly dislike spez, and I think there are a lot of reasons to be critical of him, but this isn't one of them. He was made a moderator of /r/jailbait at a time when people could be added as moderators without being notified or needing to accept any kind of invitation.

I'd rather see him criticised for the many awful things he's said and done over the years than for some non-reason like that.

loobkoob,
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How about using the name for a racing pinnace instead?

loobkoob,
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I understand that they at least want PvE and PvP to feel the same in terms of gunplay and stuff, but there's no reason why they shouldn't at least balance weapon damage differently in PvP - they wouldn't affect how guns feel, just how they perform.

Frankly, though, there are a lot of weapon balance things apart from damage that should be different between PvE and PvP. Off the top of my head:

  • shotguns should have much more range in PvE than PvP. At the range Destiny's PvP is played at, if shotguns have decent range it feels oppressive. But having them so you need to barrel-stuff enemies in PvE makes them a lot less fun and less viable.
  • movement speed should vary based on the weapon someone is holding. Take shotguns again: rather than just nerfing their damage or further reducing their effective range, they could nerf the movement speed while someone's holding a shotgun, making it more difficult for them to close gaps but still letting them be rewarded for making it into range.
  • headshot multipliers - there's no reason why they can't just further adjust headshot multipliers in PvP to balance guns.

I also feel like PvP generally held back the potential for a lot of more exciting weapon designs from PvE. Look at the Borderlands series as an example; it has some crazy weapon designs that can be a lot of fun and can make the player feel really powerful. Black hole guns, richocheting, homing bullets, cluster explosions, shotgun revolvers, and so on. Obviously Destiny is aiming for a slightly less whacky approach than Borderlands, but it feels like they definitely could have done more mechanically interesting things if they weren't limited by PvP balance.

loobkoob,
loobkoob avatar

conducting industrial espionage against the vape store

That's something we should've been doing all along! Now there's a mist opportunity...

loobkoob,
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1.0 is getting a "true offline" mode where there won't be any chat (and where a connection isn't required for server authentication). Personally, I quite like the chat and the sense of community it brings (apart from when it's filled with "D4 bad") but I can see myself wanting it turned off if the game gets much more popular and attracts a more casual playerbase.

Honestly, though, I feel like that's such a minor quibble to have - especially for a game still in beta. While Last Epoch obviously doesn't have the budget behind it that Diablo 4 or Path Of Exile has, I think it's done a great job of cementing itself as a worthwhile addition to the genre already. The developers have done a brilliant job of coming up with creative solutions to problems (both LE's own problems and problems that other games have suffered from) and I think they've laid a very strong foundation to continue to build upon going forward. The game is mechanically interesting, has probably the most interesting itemisation and by far the best crafting in the genre, and generally feels good to play.

I agree that the art style isn't as strong as Diablo 4, Path Of Exile or Grim Dawn, but I think it looks much better than a cheap Unreal asset - especially with the lighting overhaul in 1.0. And I'm glad that it isn't just another dark fantasy setting; as much as I love those kinds of settings (Grim Dawn's, especially), having the more lush, vibrant style of Last Epoch makes for a nice change.

It's not a perfect game by any stretch, but I think it's a very good game and I think it has a lot of room to grow going forward.

Often we say infinite growth (capitalism) is not sustainable and reasonable. Can we also say infinite progressivism is also not sustainable and reasonable?

This question is social/political, and meant to trigger a nice debate on the negatives of imbalanced infinite progressivism we seem to be heading in social and technological spheres, ignoring science, practicality and reason....

loobkoob,
loobkoob avatar

I'm not sure I see how they're comparable. Progressivism requires the ability to progress; if we somehow create a completely perfect utopia then there will be no room for progressivism, but otherwise there will always be some way to improve things and progress. In practice, there will always be some way to improve society which means infinite progressivism surely isn't unreasonable?

Infinite growth isn't possible because infinite money doesn't exist, it's as simple as that. And if infinite money did exist, infinite growth wouldn't be possible because everything would already be infinitely large and therefore unable to grow any further...

... but beyond that, it also requires more and more people who can afford whatever the product/service in question is. Which requires either infinite people, infinite money or both. And as the product/service grows and prices likely increase, people will priced out of the market which is the opposite of infinite growth.

It's also worth considering that progressivism is a mindset that is aiming for zero - zero problems, zero inequality, zero bigotry, etc. It's not about pushing for infinite anything, it's about trying to reduce existing issues. And while it'll likely never reach its goal, it's not theoretically or mathematically unreachable. It's much more realistic to attempt to reduce something to zero than it is to increase it to infinity.

loobkoob,
loobkoob avatar

$14m seems far too low:

  • 40 years at $350,000 per year
  • 480 months at $29,170 per month
  • 14,600 days at $960 per day

Those don't sound too bad until you get to:

  • 350,400 hours at $40 per hour.

$40 an hour in exchange for losing most of your life - and the vast majority of your best years - is a fucking disgrace.

loobkoob,
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"poop knife xDD hehe"

There's so much actually great content posted across reddit over the years, it blows my mind that people decided that was something that needed to be mentioned all the time.

loobkoob,
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It's not just about AI in Firefox, but rather making an open-sourced AI in general. The world is absolutely heading towards AI integrations being normal; personally I'm glad we've got Mozilla working on an AI rather than being limited to closed-source AIs made by for-profit companies.

Any other greens feel under attack recently from democrats in the United States?

I’m voting green because if democracy is ‘on the ballot’ then I figure it’s the choice I actually believe in and not just the slightly lesser of two evils. And so recently I feel targeted by democrats and its getting kind of weird and I was wondering if any other greens are experiencing the same thing in the US. I’m...

loobkoob,
loobkoob avatar

I say all this as a non-American, just to be clear. All mainstream American politics looks right-wing to me.

voting green [...] can have the effect of moving the Overton window and creating conversation

I'd love if this were the case, but the pragmatist in me can't agree. Right now, if Biden doesn't win, the Overton window shifts to the right. Voting Green won't shift the needle, as much as the idealist in me wishes it could. No-ones going to care that 2% more people voted for the Greens this time if Trump wins. Trump's already stated his fascist ideals and the Overton window will shift to the right if he wins. Which means if you care about the Overton window at all, you vote to keep Trump out.

If the Democrats were in a more secure position then I'd say voting for the Greens would be very reasonable. It'd be a way to indicate that you'd like to continue to shift things leftwards. But right now, the best thing you can do if you care about left-wing or green values in the long-term is simply to keep Trump out.

Think about where you want politics to be in 2028, or 2032, or even 2036; do you think Trump or Biden winning is the best path to that goal? Because those are the realistic options right now. And personally, I think gradually shifting the Overton window leftwards is the way to do it, rather than letting the country slip into full-blown fascism and then hoping people will suddenly flip to socialism overnight on the evening before the 2036 election.

they’ve had to push a “but trump!” Narrative to scare anyone else from even running.

There certainly has been some of this. But I also think that's something that's very relevant right now. The time for finding more progressive Democrat candidates was during the primaries. Now, as difficult as it may be, the best thing to do is suck it up, rally behind Biden and fight for your long-term future by doing what you can to keep out the fascists. It'll fucking suck, but not as much as Trump winning will.

loobkoob,
loobkoob avatar

I absolutely agree about Herbert not being a good storyteller or writer. I found it a difficult read simply because of the prose, and I really didn't like his use of an omniscient narrator. I don't really like omniscient narrators in general, but I found Dune's narrator especially difficult because of how freely it switches between characters. I often found that if my focus slipped even slightly, I'd realise a couple of minutes later I had no idea whose perspective the narrator was giving any more and have to backtrack paragraphs or even pages to work it out.

I think I perhaps appreciated the book more than you, but I didn't find it an enjoyable read. It certainly gave me a greater appreciation of the film, though, which I also very much enjoyed! And I'm glad I read it simply because it's such an influential book in a genre I love - it's interesting to see how so many things have build from its foundations.

loobkoob, (edited )
loobkoob avatar

Grim Dawn also has a mod called Reign Of Terror that lets you play the entirety of Diablo 2 in GD, complete with classes, skills and items! It has some differences because it's built on Grim Dawn's systems, so it has the dual-class system from Grim Dawn (with similarly laid out skill trees), item affixes work like Grim Dawn, etc, but it feels great to play! And you can combine Grim Dawn classes with D2 classes, D2 classes with other D2 classes, or just play the D2 campaign with a regular Grim Dawn build. It's great!

EDIT: spelling

loobkoob,
loobkoob avatar

Last Epoch and Grim Dawn are probably most in line with Diablo, I think.

People have mentioned Path Of Exile, and I've played a lot of it, but I don't think it feels particularly like Diablo any more, even though it started out that way. It's quite unforgiving, and even a lot of experienced players feel like they need to follow build guides rather than work things out for themselves. Its learning curve is hundreds or thousands of hours long. Of course, the reason for that is that it has incredible depth, variety and complexity, which may be a selling point or a deterrent depending on what you like! I definitely like the complexity of it myself, but it's very overwhelming when you're new. The reason I don't think it's all that in line with Diablo these days, though, is simply the pacing of the gameplay. You blow up screens of enemies at a time, and your deaths are often so fast that you're not really sure what killed you.

Path Of Exile also heavily revolves around its trading economy. Item drop rates are balanced around players being able to trade for them, which makes trading somewhat mandatory (unless you're a bit of a masochist). The economy is fairly complex, with there being a lot of different currencies, and quite a lot of factors that can affect the value of an item. I'll let you decide whether you find this appealing or not - some people do, some people don't! I do think it causes some issues with the balance and progression of the game, but it's interesting to say the least, even if you wish you didn't have to engage with it.

Grim Dawn feels a little mechanically dated at this point but it's still solid. It's got some good builds, the dual-class system and constellations system make for some interesting variety. It's got an offline mode, as well as online co-op play. Its real selling point, though, at least for me, is it's absolutely soaked with atmosphere. It's very, well, grim, but the world is really immersive and it has a great setting in general with a solid story and some great lore. It also has quite a lot of mods available (including the Reign Of Terror mod I mentioned in another comment in the thread that adds the entire Diablo 2 campaign and all its classes to Grim Dawn).

Last Epoch is more mechanically interesting than Grim Dawn, I think, but it's lacking in the story and world-building. It's still in early access, although its full release is next week. It has quite a lot of depth and complexity, but it's all done in an intuitive way that means you can jump into the game blindly and work things out for yourself fairly easily. It has a good variety of skills, and the fact that each skill has its own fairly comprehensive skill tree means you can play the same skills in very different ways. It has a wonderful itemisation system that does a great job of making you actually engage with the loot you find on the floor (which is an issue in other loot games), and some of the best crafting I've ever seen in a game. The dev team also manages to come up with some really creative and somewhat intuitive solutions to things they perceive as issues in other ARPGs.

Last Epoch's biggest drawback is that its endgame is currently a little lacking in comparison to POE (which has a very rich and deep endgame, but is also a ten-year-old game that's been updated constantly). It's still far, far better than Diablo 4's, though, and will obviously only improve as more is added. Last Epoch has some truly brilliant systems in place for the devs to build off - and frankly, I still think it's great now - but it'll only get better as more content gets added over time.

I love all three games I've talked about for different reasons, and honestly, they're all well worth playing!

loobkoob,
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I heard about it when Skill Up, whose YouTube channel I have notifications turned on for, posted his review of it. Before that, I'd seen absolutely nothing about it, and I heard very little about it after that, too. I was shocked to find out it was an EA game - partly because it didn't look (visually) polished enough to be an EA game, and partly because of the complete lack of marketing I'd seen for a major publisher game.

Finding out it was an expensive flop and not just a smaller AA game they decided to put out on the side is a surprise, too.

loobkoob,
loobkoob avatar

A reverse image search comes up with a lot of pictures that have been taken in this exact location. I've no idea which is the original, unfortunately.

loobkoob,
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I can definitely think of quite a few non-live-service games with an "end game" that I've enjoyed:

  • (Older) Pokémon games with their battle towers, where putting together a flexible team with as few weaknesses as possible is the aim.
  • Loot games like Borderlands, Grim Dawn and Last Epoch where I want to make new builds and test their limits against harder and harder challenges.
  • Factorio, where I want to optimise my factory. Although there's absolutely an argument to be made that that is the game, but I think it becomes more about player-set goals once you've launched the rocket.

All of them are either offline or have offline modes available. All of them have potentially infinite "content" if you're the sort of person who like optimising, or just being able to set yourself new targets. They're all enjoyable to play for their "campaigns" alone, but they also have very strong sandboxes that players can continue to engage with even after the game stops giving them objectives.

I don't necessarily disagree with your overall sentiment, though. I think MMO-style "end games" where you login for your daily, time-gated quests and do the same thing you always do with no variation or sense of progression (be it narrative, emotional, build-related or some other kind of progression) isn't necessarily healthy. And I dislike the way "end games" have tended to move away from being optional post-game content for people who aren't ready to finish playing yet and instead are often viewed as the main game that you have to get through the sorry excuse for a campaign/story to access.

loobkoob,
loobkoob avatar

that game is over for me once I've launched the rocket

Ahh, well that definitely isn't the case for me! I usually keep playing long after I've launched the first rocket. For me, launching the rocket is a somewhat arbitrary "ending"; it's a good objective for people to focus on - especially new players - but I don't think anything really changes before or after the rocket launch in terms of gameplay loop (and there's no narrative to change). Just like before the rocket launch, there are still things to optimise, new ways to build, etc, (some of which are supported by the science you get from launching rockets, in fact).

I suppose it partially comes down to whether you're an objective-driven player or someone who enjoys the process. For me, it's all about the process/journey, and the objectives are more of a guide than anything. If the objectives are complete and I'm still enjoying the process, and there's still room for me to enjoy the process, then I'll keep playing.

loobkoob,
loobkoob avatar

The past month or so I've started encountering quite a few deepfakes on dating sites. I honestly can't tell they're deepfakes just by looking; the only reason I've realised tell is because they were very obviously Instagram model photos. I reverse image searched them to find where they were taken from and confirm my suspicions that the profile's using stolen photos, only to find that the original photos aren't quite the same. It'll be the exact same shot with the same body but a different face, and with identifying tattoos removed, moles adds, etc.

If they weren't obvious modelling shots that made me want to reverse image search them, I wouldn't have known at all. It makes me wonder how many deepfaked images I've encountered on dating sites already and just not known about because they've been fairly innocuous-looking photos...

loobkoob,
loobkoob avatar

Not that your suggestion is necessarily bad in general, but I don't really think it's necessary when it comes to Factorio. I think it should be clear from playing the demo whether 100+ more hours of that seems worth the asking price for someone. It's probably the most representative demo I've ever played; the full game is just the demo but more. There are no surprises down the line. There are no random pivots to other genres, or the game trying to stick its fingers in too many pies. There's no narrative to screw up. There's no "oh, they clearly just spent all their time polishing the first hour of the game and the rest of it is a technical mess". It's the same gameplay loop from the demo for another 50 hours until you "win".

... and then another 50 hours after that when you decide to optimise things. And then another 100 hours when you decide to make a train-themed base. And then another 700 hours when you discover some of the mods that exist...

loobkoob,
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Also the visuals change with every episode to reflect where all the key ships and stuff are in the system!

loobkoob,
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It's the way she posts hateful thing to social media in order to spread them around that does it. Hope this helps.

loobkoob,
loobkoob avatar

Ahh, that's the same path Facebook went down a decade ago then. Yay, capitalism...

loobkoob,
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Factorio's demo absolutely convinced me to buy it.

Demos only really work well if the game is fantastic and able to convey that in a small slice of the game, though.

loobkoob,
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It'll let you see which pages you've red!

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