PSchweig86, to random
@PSchweig86@dice.camp avatar


Early wargamers used two play styles, “rigid” and “free,” each reflecting a certain reliance on either detailed rules or intuitive judgment. During their evolution most modern games rely on the “rigid,” rules-focused style, though many players still exercise their creativity adjusting such procedures to craft a more satisfying game experience.

https://hobbygamesrecce.blogspot.com/2024/03/rigid-or-free.html

PSchweig86, to random
@PSchweig86@dice.camp avatar

I reflect on that time in high school my English teacher let me run the (awful) nuclear war card game I designed...and consider the lessons I learned all those years ago

https://hobbygamesrecce.blogspot.com/2024/02/learning-from-classroom-game.html

PSchweig86, to Hololive
@PSchweig86@dice.camp avatar


How often do we suggest someone else indulge in entertainment we love? Or someone else suggests we immerse ourselves in their favorite fandom? While it’s great to try new things, we should also feel free to pass and say “It’s just not for me.” Likewise we should respect when others say “No, thanks,” when we enthusiastically promote our own passions.

https://hobbygamesrecce.blogspot.com/2024/02/say-respect-its-just-not-for-me.html

PSchweig86, to random
@PSchweig86@dice.camp avatar

During my 40+ years of roleplaying gaming my tastes have changed, moving from reveling in multifaceted complexities in my game rules to a more elegant, streamlined approach reflecting my far more limited time and energy as well as an urge to make the hobby more accessible to newcomers.

https://hobbygamesrecce.blogspot.com/2024/02/complexity-fatigue.html

PSchweig86, to random
@PSchweig86@dice.camp avatar


I reminisce about how dictionaries used to have importance in our analog world, now replaced by far more accessible and constantly updated online references we can use to improve our communications and even find some inspiration.

https://hobbygamesrecce.blogspot.com/2024/01/the-lost-reference-library.html

PSchweig86, to random
@PSchweig86@dice.camp avatar


Jennell Jaquays, who passed away last week, left behind a rich legacy of gaming inspiration in both and computer games. But an oft-overlooked piece of her artwork inspired my own gaming adventures in a galaxy far, far away.




https://hobbygamesrecce.blogspot.com/2024/01/jaquays-mos-eisley-map.html

PSchweig86, to random
@PSchweig86@dice.camp avatar

Sad to hear Jennell Jaquays passed away. Her amazing full-color, double-sided map of downtown Mos Eisley and the infamous cantina from first adventure Tatooine Manhunt inspired me for years. Already working on a longer appreciation for next week’s post. Wishing “Clear skies!” to one of gaming’s earliest luminaries.

PSchweig86, to random
@PSchweig86@dice.camp avatar


I’m back to writing features, news, and missives about games in the new year after a short reprieve. The yuletide holidays offered a break from blogging, so now I return to that – and several other game writing projects – with some refreshed focus and energy.

https://hobbygamesrecce.blogspot.com/2024/01/new-year-blues.html

PSchweig86, to random
@PSchweig86@dice.camp avatar


I’m fascinated how games can help inform aspects of our lives. I take a brief look at imperfect information, how it affects our view of an unfolding game experience, and how it can help prepare us to deal with such uncertainties in real life...notably constant and often changing developments in “current events.”

https://hobbygamesrecce.blogspot.com/2023/11/imperfect-information.html

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