Changed up the UI a little. Consolidated the endpoints to one for better AWS integration. I think I can use what I've learned here to port "You Are the Amulet" to #Phaser and make my greatest failure playable. #Othello#AWS#7DRL
#Othello front end served by #Apache, written in #JavaScript with #Phaser 3 game engine, back end served with #Flask (soon AWS #Lambda) and written in #Python. There's a lot going on but it sorta works. This proves my idea to offload the processing to a remote back end driving a thin client works.
It plays terribly at the moment, but it's good enough to work on the UX.
So last night I sketched the layout for my port of my #Othello game to #Phaser. But think: What if Othello was a dramatic sports anime with a lot of plot twists, villains and battles? BECAUSE THAT'S WHAT MY DREAMS WERE LIKE. I woke up in the morning thinking "damn, that one was WEIRD." The bishoujo guy who might be a friend, might be an enemy, was really committed to the Tiger opening.
Scratch-built TOS Star Trek mk2 phaser prop replica.
I used wood for the bulk of the shape with plastic and epoxy putty to skin and smooth out the shapes.
A Nokia 3330 spare case was cut up for the mk1 on top.
And a few metal pieces for details.