vingtroiseize, to ps1graphics
@vingtroiseize@mastodon.world avatar
Tipa, to AWS
@Tipa@gamepad.club avatar

Changed up the UI a little. Consolidated the endpoints to one for better AWS integration. I think I can use what I've learned here to port "You Are the Amulet" to and make my greatest failure playable.

Tipa, to javascript
@Tipa@gamepad.club avatar

front end served by , written in with 3 game engine, back end served with (soon AWS ) and written in . There's a lot going on but it sorta works. This proves my idea to offload the processing to a remote back end driving a thin client works.

It plays terribly at the moment, but it's good enough to work on the UX.

jimdonegan, to StarTrek
@jimdonegan@mastodon.scot avatar
Tipa, to random
@Tipa@gamepad.club avatar

So last night I sketched the layout for my port of my game to . But think: What if Othello was a dramatic sports anime with a lot of plot twists, villains and battles? BECAUSE THAT'S WHAT MY DREAMS WERE LIKE. I woke up in the morning thinking "damn, that one was WEIRD." The bishoujo guy who might be a friend, might be an enemy, was really committed to the Tiger opening.

DrH, (edited ) to StarTrek
@DrH@warhammer.social avatar

Phaser.

Scratch-built TOS Star Trek mk2 phaser prop replica.

I used wood for the bulk of the shape with plastic and epoxy putty to skin and smooth out the shapes.
A Nokia 3330 spare case was cut up for the mk1 on top.
And a few metal pieces for details.

Detachable from it's display stand.

DrH,
@DrH@warhammer.social avatar
DrH,
@DrH@warhammer.social avatar
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