crobocado, to blender
@crobocado@mastodon.social avatar

More work done tonight on (potential name, not quite sure), the tools for

  • improved UI & workflow for Assets: the per level/world assets are displayed in the assets tab
  • since blueprints are a logical "unit" (ie reusable hierarchy of components, meshes AND their associated assets), the assets for blueprints & any other future data related to blueprints are under the "blueprints" tab

If you have feedback, remarks, criticism, don't hesitate !

A custom User interface in Blender, showing the list of Blueprints and their associated Assets, for use in the Bevy game engine

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