I sorta want to make a 60fps version, maybe at half speed. But that would mean 4x the frames as this one, and I'm not ready to devote 6 hours of render time to this.
Un peu plus ouvert aux débutants en modélisation, plushify a l'air très didactique et de quand même offrir des options assez poussées. Par contre, pas de version desktop, on upload tout sur un navigateur : https://plushify.net/guide/introduction.html
Si t'as pas du tout envie de faire des trucs techniques chiants et que lire "UV mapping" te donne déjà des boutons, Plushie devrait te satisfaire, tout se fait à la souris à partir de formes simples que tu dessines et découpes, et tu as un aperçu en direct https://www.is.ocha.ac.jp/~yuki/plushie/index-e.html
My current progress on the base model for the new style of the main character. Fairly happy with it so far, they look so cute. They also have cute beans on their paws.
The head took a bit longer than I was expecting, was fairly complex with the topology. The tail and hair (with some edits to the hair) were copied from the old design, since I was fairly happy with them already
Glad I decided to redo them, I'm much happier with this style #gamedev#indiedev#SoloDev#gamedesign#3dmodel#blender
Just cleared out my folder of in-progress files as they had all languished there for too long and obviously weren't meant to be. I'm left with a photo of a lemur that I thought looked boopable and NOTHING else 😮
@eclectech There's a fair bit of open source animation software, and some of cross platform, like #blender which is used by professionals.
Also #Krita, I think is cross platform.
Decided to modify my existing USS Yeager corridor set (first image) to create a corridor for the USS Cerberus.
Still in progress, of course, but you can compare the first two images and see the different style I'm going for with this one. Besides adding more details, I've still got to replace the lift with a different style.
More progress on the Cerberus corridors. Added those weird light sconces the Enterprise-E corridors had (1st pic), added a large wall for an LCARS display and map of the ship (2nd pic), and added all the detailing on the inner wall segments (3rd pic).
Did a quick LCARS screen using existing elements for the Cerberus corridor.
I also did a new turbolift based on the USS Prometheus one (which was a redress of the Enterprise-D emergency turbolift, only seen in TNG twice). Might change it to something else, it's a bit on the small side.