MattCrumpLab, to random
@MattCrumpLab@fosstodon.org avatar

Who knew that soundfonts could be so much fun!

The {rsoundfont} package works like a charm, thanks again @coolbutuseless

It was super easy to make my own soundfont with polyphone. Another FOSS win!

I got the TE EP-133 samples into .sf2 and now the are sounding kinda fun

https://homophony.quest/blog/49_2_15_24_r_soundfonts/

MattCrumpLab, to random
@MattCrumpLab@fosstodon.org avatar

{midiblender} continues to blend ::no emoji for blender, what?::

This morning I added some style functions for style composition, as well as more explicit row-by-row midi file declaration.

Testing them out in this blog post.

https://homophony.quest/blog/46_2_12_24_dplyr_midi/

MattCrumpLab, to random
@MattCrumpLab@fosstodon.org avatar

Had a bunch of fun with this one. Got some drum beats working with euclidean rhythms, and started on some compositional ideas with notes and stuff.

I put one 3-track sequence into Ableton and it didn't sound half bad.

Too much coding for one day though, brain melt has set in.

https://homophony.quest/blog/44_2_10_24_euclid/

MattCrumpLab,
@MattCrumpLab@fosstodon.org avatar

The algorithm is now changing probability distributions for note sampling. Not so recognizable here, but I'm starting to have too much fun bouncing these midi files through ableton.

Here's another synthified noodle:

MattCrumpLab, to random
@MattCrumpLab@fosstodon.org avatar

This latest mangling experiment is actually pretty dope. I'm getting point estimates of note occurrence probability in the mario theme song, and then filtering the midi file like a low or high pass filter, except the filter deletes notes based on their probability. I wish I had this in eurorack. But, will do for now.

https://homophony.quest/blog/42_2_8_24_prob_filter/

MattCrumpLab, to random
@MattCrumpLab@fosstodon.org avatar

{midiblender} is now up on my github.

It's the beginnings of an package for experimental mangling of files. TBH, it's my personal experimental hacky-code base wrapped in R package clothing. I'm messing with it constantly, and sharing in case others are interested.

Will it blend? 🤷‍♂️

https://www.crumplab.com/midiblender/

MattCrumpLab, to Mario
@MattCrumpLab@fosstodon.org avatar

Getting somewhere with {midiblender} and making endless mario music sound less random!

https://homophony.quest/blog/39_2_7_24_midiblender_mario/

MattCrumpLab, to random
@MattCrumpLab@fosstodon.org avatar

is a thing, but is there an or similar hashtag?

MattCrumpLab, to random
@MattCrumpLab@fosstodon.org avatar

Ended up making quite a bit of progress on {midiblender}, which will be an experimental generative music R package, mostly for probabilistic midi mangling. Testing it out on my blog, not quite ready to share the code on github, but coming soon.

https://homophony.quest/blog/38_2_6_24_midiblender/

MattCrumpLab, to Mario
@MattCrumpLab@fosstodon.org avatar

Figured out how to go from midi bars to a matrix representation and back! Opens up lots of possibilities. Here I do some probabilistic mario music based on note x time probabilities calculated from the matrix representation.

https://homophony.quest/blog/35_2_3_24_matrix_midi/

MattCrumpLab, to random
@MattCrumpLab@fosstodon.org avatar
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