@Aielman15@lemmy.world avatar

Aielman15

@Aielman15@lemmy.world

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Aielman15,
@Aielman15@lemmy.world avatar

I wrote my opinions here:

lemmy.world/comment/4184181

Long story short: i like the idea, but the execution leaves a lot to be desired, and it’s basically unusable at this point. It’s very unbalanced, some buildings are clearly more useful than others, and having one bastion for each player is overkill. It also requires the campaign to stick to a very specific time schedule (a few weeks per level) that I honestly find very difficult to fit in any of the pre-existing modules, and certainly not any of the homebrew campaigns I’ve played with my friends.

Aielman15, (edited )
@Aielman15@lemmy.world avatar

That’s just going to cause very disgruntled noises among all the party members. I’m playing a martial, I’m already at a natural disadvantage compared to full casters, and I’m forced to fall asleep mid-battle because the cleric wanted to use they new feature? I’m a caster concentrating on something, and I’m forced to lose concentration on my spell?

And what if some party members fall asleep, alongside some enemies, and the party decides that keeping them asleep is a more favourable outcome than waking them all up? Then you have some party members clearing the encounter while the others wait for their chance to wake up, which doesn’t sound very fun. I would accept being put to sleep by an enemy, that’s the nature of the game, but I’m not going to take a free day to join my party, just to have my friend use their feature and force me to doomscroll Instagram while the remaining party members play the game as intended.

Keep also in mind that the unconscious condition is a death sentence, even for just one round. Unconscious being taking all attacks with advantage, and on a hit, it’s an automatic crit. The paladin will just dump their highest smite and call it a day, the fighter, barbarian and warlock will have a field day, and so will the rogue, etc… There’s a reason every effect that forces the unconscious condition is (a) situational, and (b) ends as soon as the target takes damage.

Aielman15, (edited )
@Aielman15@lemmy.world avatar

but i could totally see it being used in combat to try (and fail) to shut down the encounter

If you don’t want the feature to be used in battle, you should change it, because as written, it’s clearly a battle-oriented feature. Changing the casting time to 1 minute, for example, would work. Or maybe make it only work on unconscious creatures.

do you think this could be fixed by allowing combat to continue within the dream

That would be very difficult to manage. You would need a second battlemap for the dreamworld, but the cleric can change the environment at any time, with no action required nor limitations on what they can actually do; additionally, the different time flow means that a turn inside the dream equates seven(-ish) turns in the real world, which is a nightmare to keep track of.

I’m not a fan of features that require so much DM-fiat to work. The feature text should have clear rules, boundaries, limitations and set the proper expectations for how it works and what it can actually do. It also helps set the correct expectations from the player that chooses to play your class. As-is, I’d have a hard time picking it over any other cleric class, because I wouldn’t know what half of the class’ features are meant to do.

It’s also difficult to give a proper evaluation or recommend specific fixes because I have no idea of how the Dream World is supposed to work.

The other user, @owenfromcanada, mentioned that the feature is very reminiscent of Tel’alan’rhiod, which I agree. You could take inspiration from that to craft your feature. In case the similarities are coincidental and you don’t know what TAR is, it’s the dream world from Robert Jordan’s Wheel of Time. People frequently come and go into TAR while sleeping, but only skilled or trained individuals can control the flow of the dream and use it to their advantage.

Characters can enter TAR, travel to a different place, and exit TAR from the place they travelled to, which allows them to “fast travel” to different locations; they can teleport, talk to, and spy individuals who also happen to be in TAR; they can examine the environment (which is a distorted mirror of the real world) to try and secure informations about the place from its mirrored copy in TAR; they can also, of course, fight and die in TAR, like you proposed, and skilled dreamwalkers can use their abilities to shape the dreamworld to their advantage, which could translate into codified lair actions that the Cleric player can use (or maybe perform a contested check every round, and the winner is the one who can use the lair action that turn).

These are just random ideas, I honestly don’t know what your plans for the dream world are.

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