Maybe you’re thinking of Xbox All-access, which allowed users to buy Xbox + Game Pass Ultimate and pay them all over one year (or three, can’t remember).
I once tried to read F.A.T.A.L.'s rulebook. Not because I wanted to play it, of course. I just thought it would be fun.
I was wrong. It was fun for, like, ten seconds. When literally the first page of the book throws you into a scenario where you have three or four different reasons to have sex/sexually assault a woman, the book loses its charm pretty fast.
It then quickly spirals into a gross, demeaning, disgusting pile of misogyny, gore and ignorance, all in the name of “historical accuracy”, hiding their distasteful opinions behind “prominent philosophers” and hand-picked statistics.
I applaud anyone who is able to read more than ten pages of that abomination and survive long enough to write a review. Had I continued reading past that point, my brain would have liquefied.
Hulst is CEO of the newly named Studio Business Group, which includes all of PlayStation’s first-party teams, plus covers the development of PlayStation IP onto other mediums, such as TV and film. Hulst was already head of PlayStation Studios. He was previously the co-founder of Horizon and Killzone developer Guerrilla Games, which was acquired by Sony in 2005.
Hideaki Nishino will lead the Platform Business Group, which includes console hardware, technology, accessories, PlayStation Network and third-party relations (covering major publishers and indie studios). He was already SVP of Platform Experiences. He’s been part of the Sony business since 2006, holding numerous roles at Sony Network Entertainment, Sony Corporation and SIE.
Sequels are made when creators don’t have faith in new ideas and want to attract customers using existing IPs. This is especially true for sequels to stories that are already complete: there was no need for a sequel, they are just making it because the IP is popular.
Exceptions to the rule exist (Toy Story 2) but I wouldn’t hold my breath. Looking at the list of upcoming Disney/Pixar movies and seeing just a bunch of sequels (Inside Out 2, Zootopia 2, Frozen 3) just speaks of corporates choosing the “safe” route of betting on popular pre-existing IPs instead of new stories and original settings.
Non-european settings are always nice to see. Heck, I’m European and I’m tired of how little variation there is in fantasy. It’s always a copy-paste of tired tropes and familiar landscapes. People should be allowed to go nuts with their fantasy setting.
SE releases have been all over the place recently. Sometimes it’s PS exclusives, sometimes Nintendo exclusives, sometimes console exclusives, sometimes they release on PS and Nintendo but not Xbox…
I was an XOne user a few years back and it was exhausting. PC side it’s a bit better, except that their flagship series is locked on PS for who knows how long, and then locked on Epic Store for one more year.
As a potential customer, I didn’t feel exactly welcomed. I was interested in FFXVI, but didn’t have a PS5 (I still don’t). Now I don’t have the time to play long-ass games anymore, which means that by the time it will finally be released on PC, I won’t probably buy it.
I was someone who was willing to give them money, and they refused it time and time again. I’m sorry for their difficult situation, as Square has created some great games from my childhood that I will forever cherish (both as Square Soft and Square Enix), but let’s be honest, this is their fault.
I hope they follow through with this decision, though. I doubt I’ll be a customer, but maybe they’ll make some kids as happy as I was when I was their age and playing those old FF titles. People deserve to play those games without being told to buy two different consoles and/or wait an eternity and a half for exclusive deals to expire.
I’m seeing a lot of former flash games coming to steam lately - I even grabbed a few, such as the Epic Battle Fantasy collection.
The Flashpoint Collection is great to relieve my childhood one flash game at a time, but it’s nice seeing that some of those devs are still around, and having the option to support them for the fun times I had for free as a teenager.