AndrasKrigare

@AndrasKrigare@beehaw.org

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AndrasKrigare,

Stealing is a strong word considering it gives credit in the bottom right

AndrasKrigare,

They give credit bottom right.

AndrasKrigare,

I think it’s more equivalent to someone making a meme of a standup routine and changing text in order to make fun of something else. The original was a joke about general data sanitization circa 2007, this one is about the dangers of using unfiltered, unreviewed content for AI training.

AndrasKrigare,

I really disliked the ability to get lost combined with the challenge in Dark Souls. In most games, if I come upon an area that’s extremely hard, it’s clear that I’m not supposed to go there yet. But with Dark Souls, I know it’s supposed to be hard and had a harder time gauging if there was somewhere else I should be going.

AndrasKrigare,

Yeah, I think all indications have been that Microsoft is getting out of the video game business. Or, if they were planning on staying in, why would they close a bunch of studios, including successful ones like Hi-Fi Rush’s Tango games.

AndrasKrigare,

Not really, and I’m guessing it’s part of their decision here since it could open them to possibilities they don’t like if they say that an account is an asset. It’s also probably fairly complicated, legally; they need to understand how estates are settled in every country they do business, open themselves up more to scammers, etc.

I doubt they’re going to enforce this if you were to give your credentials to someone else. They’re just not going to voluntarily provide the credentials for you.

AndrasKrigare,

Wonder how much money the website made for making up this rumor

AndrasKrigare,

I still don’t know it. I don’t have a huge amount of confidence in “a prominent figure in the Counter-Strike community” as a source for Valve’s internal finances.

AndrasKrigare,

The Indie Chat & Recommendation Thread (cdn.imgchest.com)

“Inspired” by the Square-Enix putting their foot in their mouth thread, I thought it’d be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to...

AndrasKrigare,

Really fun GDC talk by spiderweb games youtu.be/stxVBJem3Rs?si=mZdu6eyyWD4OEWGw

AndrasKrigare,

To help give love to some games I think are underrated, here’s a list of my favorite games with 4,000 reviews or less on steam under $25 ranked by my personal play time.

Neo scavenger $15

Post apocalyptic survival sim, that reminds me a tiny bit of Oregon Trail. There’s a good chance a scratch will kill you, and finding a plastic bag so you can carry more than what you hold in your two hands makes you feel OP. I’ve put 74 hours into this game, have died and restarted countless times, and have hardly gotten anywhere in it, but it’s exactly my kind of survival game

Fae tactics $20

Turn-based grid combat reminiscent of Final Fantasy Tactics, with just a splash of pokemon. The mechanics and setting I found really fun, although the difficulty can fluctuate a good bit at times.

Xenonauts $25

If OG XCOM went more crunchy than streamlined, it’d be Xenonauts instead of Firaxis’s Enemy Unknown. The combat gives you a ton of control during combat, specifying how much time they should spend aiming before shooting, specific hours of overwatch, crouching, etc.

Star Renegades $25 (currently $5)

Roguelike turn based party RPG. It doesn’t do a crazy amount that’s new or novel, but it executes very well, and lining up a good combo with your build feels amazing.

Rogue Book $25

Slay the Spire with some smart additions. Instead of one hero, you play two, which gives some extra possibilities to mix and match between runs. Instead of an overmap with a couple branching paths, there’s a hex overworld where you can use resources to reveal tiles.

Wildfire $15

Avatar the Last Airbender as a 2d stealth action game. The level layouts are great, and the ability upgrades strike a good balance between being impactful and not trivializing encounters.

Don’t Escape: 4 Days to survive $15

A classic point and click adventure, except using human logic instead of insane Game Logic. Reminds me of a bunch of similar games I played at the height of Newgrounds. It’s a tight, solid experience that doesn’t over stay its welcome.

Alina of the Arena $15

What if Slay the Spire had a hex grid system? I’ve seen other games ask this question, but Alina is the best I’ve played. There are some really clever design decisions they’ve made where certain builds very intuitively form some classic archetypes.

Shardpunk $14 (currently $10)

Roguelike XCOM themed as a crystalpunk version of Vermintide. Combat is solid, but the theme of running to the exit while shooting rats on the way with crystal powered machine guns sets it apart for me.

The Case of the Golden Idol $18

This one breaks my “4,000 or less” review rule by a little bit, so I’m putting it at the bottom, but it is one of my favorite games. I understand the love for Obra Dinn, but Golden Idol is better in my opinion. Each puzzle is a scene more or less frozen in time, which you can click on things for clues as what’s happening. What sets it apart is how you really do need to solve the mystery to progress; the game doesn’t walk you into it nor really lets you brute force it. Hands down the best mystery game I’ve ever played.

AndrasKrigare,

I think it highlights how perverse the stock market itself is. It doesn’t really seem like it functions much as a way for riskier ventures to raise capital outside of a bank, but a giant casino that gives the illusion of not being a zero sum game.

It’s hypothetically possible for a company to make more money in the stock market by investing in themselves than by creating anything (see Tesla). And if all companies could behave this way and somehow knew what the stock market would do for 5 years, I’d wager a TON of companies wouldn’t meet it, invest in the stock market, drive up the “value,” more don’t meet it, etc. etc. until no one is making anything, and everyone is happy with their paper fortunes and try to sell.

AndrasKrigare,

I would go further to say that if “making someone do something” is the definition, literally any action taken by any government is authoritarian. If a government did not make people do things, it would functionally cease to be.

AndrasKrigare,

I haven’t seen it, but that was a big thing I noticed in the trailer, all the cg effects. It’s a really weird decision to me since so much of the praise for Fury Road was the special effects.

AndrasKrigare,

Yeah, I feel like the article would be more persuasive if they gave any examples of what research they are doing which requires these specific old games.

AndrasKrigare,

Huh… Will this message then get re-ingested by chatgpt? Did it just poison itself?

AndrasKrigare, (edited )

I think the responses with an encrypted/committed guess being made public, a public result, and then a reveal of the key, have it right for the scenario of people making guesses as to the result of a flip.

Re-reading your question, though, refers more to there being an agreed result for a group of people as opposed to checking a guess. I think this would require a bit of a variation. The trivial method would be to use the previous method and assign “correct guess” to heads and “incorrect guess” as tails, but this only works if you don’t believe that any two members are colluding with each other.

Another solution would be to have each member generate a random number and encrypt it, and post the encrypted value. After all have been posted, everyone posts the key to decrypt their number, and adds up all the numbers together and takes the sum modulo the number of options (2 in the case of a coin) and matches it with a predetermined mapping. For instance, if 1 is heads and 0 is tails, and the sum of the numbers is 63752, 63752 % 2 = 0 which is tails.

There are a couple gotchas to prevent errors. There has to be an agreed upon maximum number which is one less than a multiple of the number of options. For instance, if random numbers are allowed from 0 to 2 inclusively, there is a bias towards tails (0 % 2 == 0, 1 %2 == 1, 2 % 2 == 0). The other is the encryption algorithm would need to be chosen such that multiple keys can’t easily be created to provide different valid decrypts. This would also likely require some padding to the clear text, which could be achieved by some member of the group posting some arbitrary text first, and then all members appending that text to their number before encrypting it.

AndrasKrigare,

Specifically one of the imperfections is that the server and players are not trusted. If a player doesn’t like the result, they could claim the server lied about what number they had picked, or the server could actually lie. The remaining players wouldn’t know which one is telling the truth.

AndrasKrigare,

The last person would still decide the outcome. They could keep choosing values for whatever function until it produces their desired result and then post that.

What you would want instead is for everyone to post a (salted) hash, and after the hashes are posted, reveal what the original numbers were and then publicly add them. Everyone could verify everyone else’s numbers against those hashes.

AndrasKrigare,

I think you run into other issues, depending on OP’s meaning of “untrusted.” If people are paired off, whoever is in the last group to report can control the outcome. Either if there is a risk of collusion within the group or if one member doesn’t like what the outcome is going to be they can claim whichever of them is reporting the group outcome is lying, or the person reporting actuality could lie.

I think this vulnerability will come up most of the time when information is shared with only part of the group and not the entire group.

AndrasKrigare, (edited )

How do you do fair random pairing, though? If you are able to safely do that randomly, you might as well use that same method to do the random flip.

Edit: And even ignoring collusion, there’s still the issue of lying (or lying about lying). Only one of a pair would need to be a cheater for the system to fail, if the rest of the group is unable to determine which is the cheater.

AndrasKrigare,

I think that would work, and that’s essentially what I was trying to say when I’d said

What you would want instead is for everyone to post a (salted) hash, and after the hashes are posted, reveal what the original numbers were and then publicly add them. Everyone could verify everyone else’s numbers against those hashes.

comment, as well as my other beehaw.org/comment/3531769

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